blender/source
Kent Mein 40d710f35d zel365 showed me this bug with deleting nla keys...
If I had to guess REMAKEIPO is kind of miss named.
since what it does it free up memory it almost looks like it should be a part of
REMAKEALLIPO we both felt a little overwhelmed by the code though and opted for
just calling both of them in delete_nlachannel_keys
I also added in         allqueue (REDRAWVIEW3D, 0);
since things could probably change around since your recalcing the ipo's...

Kent
2003-02-21 18:42:56 +00:00
..
blender zel365 showed me this bug with deleting nla keys... 2003-02-21 18:42:56 +00:00
creator The other part of sgefant's fullscreen by default patch: turning 2003-01-29 05:37:24 +00:00
darwin fill in correct values for VERSION and DATE when building the 2003-02-09 18:32:55 +00:00
gameengine added 2003-01-30 03:13:56 +00:00
icons - replaced files with the original versions that also contain 32x32 and 2003-01-04 17:18:50 +00:00
kernel Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
bf-members.txt - As promised, the listing with names of people who have sponsored 2003-02-10 14:23:09 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile - fix 'debug' target 2003-02-17 16:51:16 +00:00
nan_compile.mk Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. 2002-12-19 22:06:32 +00:00
nan_definitions.mk Use saner defaults on Linux 2003-01-24 16:53:47 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00