blender/source/gameengine/Physics/Sumo
Kent Mein 48bc598658 More warning cleanups...
added a casts to:
   blender/blenlib/intern/BLI_memarena.c
   gameengine/Rasterizer/RAS_TexVert.cpp

Removed unused vars from:
   blender/python/api2_2x/vector.c
   gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
   gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
   gameengine/Rasterizer/RAS_FramingManager.cpp
   gameengine/Rasterizer/RAS_Polygon.cpp
   gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp

Kent
2005-01-03 18:05:24 +00:00
..
Fuzzics More warning cleanups... 2005-01-03 18:05:24 +00:00
include 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
convert.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SConscript Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) 2004-11-22 10:19:19 +00:00
SumoPhysicsController.cpp Set the physics scale on added objects. (Fix bug #1837) 2004-12-13 09:53:30 +00:00
SumoPhysicsController.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SumoPhysicsEnvironment.cpp Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
SumoPhysicsEnvironment.h Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00