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Sergej Reich 4285c45424 game engine: Increase hard limit for fps property
Patch by Alain Ducharme (phymec).
2013-03-18 20:32:28 +00:00
build_files code cleanup: quiet some -Wshadow warnings, mix of obvious mistakes and harmless global/local naming conflict. 2013-03-15 22:55:10 +00:00
doc Merge of the PyNodes branch (aka "custom nodes") into trunk. 2013-03-18 16:34:57 +00:00
extern Multi-threaded frame calculation for movie clip proxies 2013-03-15 11:59:46 +00:00
intern Hopefully blender will compile with strict flags again. 2013-03-18 19:27:31 +00:00
release Usual minor UI messages fixes. 2013-03-18 18:43:22 +00:00
source game engine: Increase hard limit for fps property 2013-03-18 20:32:28 +00:00
CMakeLists.txt - ghost-sdl builds again. 2013-03-16 20:49:46 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00