blender/source/gameengine/Ketsji/CMakeLists.txt
Mitchell Stokes 436f02ab9c Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
One important thing to keep in mind when using this feature is that you'll need to flip your textures vertically (both the GIMP and Photoshop DDS tools I've seen have support for this on export). This is a quirk in using a texture format originally made for DirectX/DirectDraw, and flipping the compressed data is a real headache. Another quick fix for this issue is to change the Y value for the Size in the Mapping panel in the Texture properties to -1 (default is 1).
2012-06-30 04:34:34 +00:00

256 lines
5.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
KXNetwork
../BlenderRoutines
../Converter
../Expressions
../GameLogic
../Network
../Network/LoopBackNetwork
../Physics/common
../Rasterizer
../Rasterizer/RAS_OpenGLRasterizer
../SceneGraph
../../blender
../../blender/blenfont
../../blender/blenkernel
../../blender/blenlib
../../blender/blenloader
../../blender/gpu
../../blender/imbuf
../../blender/makesdna
../../blender/makesrna
../../blender/python
../../blender/python/generic
../../blender/python/mathutils
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
../../../intern/string
)
set(INC_SYS
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
../../../extern/recastnavigation/Recast/Include
../../../extern/recastnavigation/Detour/Include
)
set(SRC
BL_Action.cpp
BL_ActionManager.cpp
BL_BlenderShader.cpp
BL_Material.cpp
BL_Shader.cpp
BL_Texture.cpp
KX_ArmatureSensor.cpp
KX_BlenderMaterial.cpp
KX_BulletPhysicsController.cpp
KX_Camera.cpp
KX_CameraActuator.cpp
KX_CameraIpoSGController.cpp
KX_ConstraintActuator.cpp
KX_ConstraintWrapper.cpp
KX_ConvertPhysicsObjects.cpp
KX_Dome.cpp
KX_EmptyObject.cpp
KX_FontObject.cpp
KX_GameActuator.cpp
KX_GameObject.cpp
KX_IPO_SGController.cpp
KX_IPhysicsController.cpp
KX_IpoActuator.cpp
KX_KetsjiEngine.cpp
KX_Light.cpp
KX_LightIpoSGController.cpp
KX_MaterialIpoController.cpp
KX_MeshProxy.cpp
KX_MotionState.cpp
KX_MouseFocusSensor.cpp
KX_NavMeshObject.cpp
KX_NearSensor.cpp
KX_ObColorIpoSGController.cpp
KX_ObjectActuator.cpp
KX_ObstacleSimulation.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PhysicsObjectWrapper.cpp
KX_PolyProxy.cpp
KX_PolygonMaterial.cpp
KX_PositionInterpolator.cpp
KX_PyConstraintBinding.cpp
KX_PyMath.cpp
KX_PythonInit.cpp
KX_PythonInitTypes.cpp
KX_PythonSeq.cpp
KX_RadarSensor.cpp
KX_RayCast.cpp
KX_RayEventManager.cpp
KX_RaySensor.cpp
KX_SCA_AddObjectActuator.cpp
KX_SCA_DynamicActuator.cpp
KX_SCA_EndObjectActuator.cpp
KX_SCA_ReplaceMeshActuator.cpp
KX_SG_BoneParentNodeRelationship.cpp
KX_SG_NodeRelationships.cpp
KX_ScalarInterpolator.cpp
KX_ScalingInterpolator.cpp
KX_Scene.cpp
KX_SceneActuator.cpp
KX_SoundActuator.cpp
KX_StateActuator.cpp
KX_SteeringActuator.cpp
KX_TimeCategoryLogger.cpp
KX_TimeLogger.cpp
KX_TouchEventManager.cpp
KX_TouchSensor.cpp
KX_TrackToActuator.cpp
KX_VehicleWrapper.cpp
KX_VertexProxy.cpp
KX_VisibilityActuator.cpp
KX_WorldInfo.cpp
KX_WorldIpoController.cpp
BL_Action.h
BL_ActionManager.h
BL_BlenderShader.h
BL_Material.h
BL_Shader.h
BL_Texture.h
KX_ArmatureSensor.h
KX_BlenderMaterial.h
KX_BulletPhysicsController.h
KX_Camera.h
KX_CameraActuator.h
KX_CameraIpoSGController.h
KX_ClientObjectInfo.h
KX_ConstraintActuator.h
KX_ConstraintWrapper.h
KX_ConvertPhysicsObject.h
KX_Dome.h
KX_EmptyObject.h
KX_FontObject.h
KX_GameActuator.h
KX_GameObject.h
KX_IInterpolator.h
KX_IPOTransform.h
KX_IPO_SGController.h
KX_IPhysicsController.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h
KX_ISystem.h
KX_IpoActuator.h
KX_KetsjiEngine.h
KX_Light.h
KX_LightIpoSGController.h
KX_MaterialIpoController.h
KX_MeshProxy.h
KX_MotionState.h
KX_MouseFocusSensor.h
KX_NavMeshObject.h
KX_NearSensor.h
KX_ObColorIpoSGController.h
KX_ObjectActuator.h
KX_ObstacleSimulation.h
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
KX_PhysicsObjectWrapper.h
KX_PhysicsPropertiesobsolete.h
KX_PolyProxy.h
KX_PolygonMaterial.h
KX_PositionInterpolator.h
KX_PyConstraintBinding.h
KX_PyMath.h
KX_PythonInit.h
KX_PythonInitTypes.h
KX_PythonSeq.h
KX_RadarSensor.h
KX_RayCast.h
KX_RayEventManager.h
KX_RaySensor.h
KX_SCA_AddObjectActuator.h
KX_SCA_DynamicActuator.h
KX_SCA_EndObjectActuator.h
KX_SCA_ReplaceMeshActuator.h
KX_SG_BoneParentNodeRelationship.h
KX_SG_NodeRelationships.h
KX_ScalarInterpolator.h
KX_ScalingInterpolator.h
KX_Scene.h
KX_SceneActuator.h
KX_SoundActuator.h
KX_StateActuator.h
KX_SteeringActuator.h
KX_TimeCategoryLogger.h
KX_TimeLogger.h
KX_TouchEventManager.h
KX_TouchSensor.h
KX_TrackToActuator.h
KX_VehicleWrapper.h
KX_VertexProxy.h
KX_VisibilityActuator.h
KX_WorldInfo.h
KX_WorldIpoController.h
)
add_definitions(-DGLEW_STATIC)
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
if(WITH_SDL)
list(APPEND INC_SYS
${SDL_INCLUDE_DIR}
)
add_definitions(-DWITH_SDL)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_AUDASPACE)
list(APPEND INC
../../../intern/audaspace/intern
../../../intern/audaspace/FX
)
add_definitions(-DWITH_AUDASPACE)
endif()
if(WITH_BULLET)
list(APPEND INC
../../../extern/bullet2/src
../Physics/Bullet
)
add_definitions(-DUSE_BULLET)
endif()
blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}" "${INC_SYS}")