blender/source
Lukas Stockner 43b374e8c5 Cycles: Implement denoising option for reducing noise in the rendered image
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.

To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.

Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.

Finally, thanks to all the people who supported this project:

- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
  on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
  mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
  that could and/or should work better!
2017-05-07 14:40:58 +02:00
..
blender Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
blenderplayer Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
creator Revert "Fix T51328: Add note to cmdline help that threads must be first" 2017-04-27 21:48:06 +10:00
gameengine BGE: Fix silly typo that invalidates negative scaling camera feature. 2017-05-02 20:11:02 +02:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt