blender/source/gameengine
Campbell Barton 43fa4baa6c Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23 18:55:52 +01:00
..
BlenderRoutines Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Converter Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
Expressions Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GameLogic Cleanup: warnings 2014-11-23 15:13:58 +01:00
GamePlayer Refactor: BLI_path_util (part 2) 2014-11-23 18:55:52 +01:00
Ketsji Refactor: BLI_path_util (part 2) 2014-11-23 18:55:52 +01:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Cleanup: typo 2014-11-21 14:16:35 +01:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Ghost Context Refactor 2014-10-07 15:47:32 -05:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00