44c0f38e6c
To test use debug mode > 0 (Ctrl+Alt+D) * primarly the goal is to put all the bricks there, and then to worry about the proper layout * sensor header added (need to be more compressed). Also checkbox will not work that well here in my opinion. we need to see what can be used instead (icons?) * sensors, and actuators in alphabetical order * a lot of sensors using the rna (//XXXSENSOR in the ones not using it) * the logic_window.c code for controller and actuator is there only to display the draw functions for controller and actuators. But the code it's a really bad copy of the sensor code, so it will be fixed later (Matt? :) * I would love if the non-expanded mode were more compact, more like in 2.49 (the name non-editable). but this is the kind of think we can worry in the end. Also instead of "move up/move down" it would be nice to drag/drop the sensors/controllers/actuators * to do: rna_actuators: to rename type to mode for the enum |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |