blender/source
Campbell Barton 457596d4df BMesh: move safe loop-normal-calc to own function
This makes sense when we want to avoid float precision error
for near co-linear edges. OTOH, this is an arbitrary decision,
so keep functions separate.
2017-07-12 23:13:04 +10:00
..
blender BMesh: move safe loop-normal-calc to own function 2017-07-12 23:13:04 +10:00
blenderplayer Snap System: Separate raycast functions from nearest2d functions 2017-07-11 13:47:28 -03:00
creator Remove MinGW support 2017-05-27 15:34:55 -04:00
gameengine Fix T51889: new file or load factory settings results in broken UI. 2017-07-08 00:54:05 +02:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt