blender/intern/audaspace/SDL/AUD_SDLDevice.h
2011-02-25 10:21:56 +00:00

78 lines
2.1 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/SDL/AUD_SDLDevice.h
* \ingroup audsdl
*/
#ifndef AUD_SDLDEVICE
#define AUD_SDLDEVICE
#include "AUD_SoftwareDevice.h"
#include <SDL.h>
/**
* This device plays back through SDL, the simple direct media layer.
*/
class AUD_SDLDevice : public AUD_SoftwareDevice
{
private:
/**
* Mixes the next bytes into the buffer.
* \param data The SDL device.
* \param buffer The target buffer.
* \param length The length in bytes to be filled.
*/
static void SDL_mix(void *data, Uint8* buffer, int length);
// hide copy constructor and operator=
AUD_SDLDevice(const AUD_SDLDevice&);
AUD_SDLDevice& operator=(const AUD_SDLDevice&);
protected:
virtual void playing(bool playing);
public:
/**
* Opens the SDL audio device for playback.
* \param specs The wanted audio specification.
* \param buffersize The size of the internal buffer.
* \note The specification really used for opening the device may differ.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_SDLDevice(AUD_DeviceSpecs specs,
int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Closes the SDL audio device.
*/
virtual ~AUD_SDLDevice();
};
#endif //AUD_SDLDEVICE