c844aa265a
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
498 lines
11 KiB
C++
498 lines
11 KiB
C++
/**
|
|
* KX_SoundActuator.cpp
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
*/
|
|
|
|
#include "KX_SoundActuator.h"
|
|
#include "SND_SoundObject.h"
|
|
#include "KX_GameObject.h"
|
|
#include "SND_SoundObject.h"
|
|
#include "SND_Scene.h" // needed for replication
|
|
#include <iostream>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
|
|
SND_SoundObject* sndobj,
|
|
SND_Scene* sndscene,
|
|
KX_SOUNDACT_TYPE type,
|
|
short start,
|
|
short end,
|
|
PyTypeObject* T)
|
|
: SCA_IActuator(gameobj,T)
|
|
{
|
|
m_soundObject = sndobj;
|
|
m_soundScene = sndscene;
|
|
m_type = type;
|
|
m_lastEvent = true;
|
|
m_isplaying = false;
|
|
m_startFrame = start;
|
|
m_endFrame = end;
|
|
m_pino = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
KX_SoundActuator::~KX_SoundActuator()
|
|
{
|
|
//m_soundScene->RemoveObject(this->m_soundObject);
|
|
//(this->m_soundObject)->DeleteWhenFinished();
|
|
m_soundScene->RemoveActiveObject(m_soundObject);
|
|
// m_soundScene->DeleteObjectWhenFinished(m_soundObject);
|
|
m_soundScene->DeleteObject(m_soundObject);
|
|
}
|
|
|
|
|
|
|
|
CValue* KX_SoundActuator::GetReplica()
|
|
{
|
|
KX_SoundActuator* replica = new KX_SoundActuator(*this);
|
|
replica->ProcessReplica();
|
|
SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
|
|
replica->setSoundObject(soundobj);
|
|
m_soundScene->AddObject(soundobj);
|
|
|
|
// this will copy properties and so on...
|
|
CValue::AddDataToReplica(replica);
|
|
return replica;
|
|
};
|
|
|
|
|
|
|
|
bool KX_SoundActuator::Update(double curtime, bool frame)
|
|
{
|
|
if (!frame)
|
|
return true;
|
|
bool result = false;
|
|
|
|
// do nothing on negative events, otherwise sounds are played twice!
|
|
bool bNegativeEvent = IsNegativeEvent();
|
|
|
|
RemoveAllEvents();
|
|
|
|
if (m_pino)
|
|
{
|
|
bNegativeEvent = true;
|
|
m_pino = false;
|
|
}
|
|
|
|
if (bNegativeEvent)
|
|
{
|
|
// here must be a check if it is still playing
|
|
m_isplaying = false;
|
|
|
|
switch (m_type)
|
|
{
|
|
case KX_SOUNDACT_PLAYSTOP:
|
|
case KX_SOUNDACT_LOOPSTOP:
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
|
{
|
|
m_soundScene->RemoveActiveObject(m_soundObject);
|
|
break;
|
|
}
|
|
case KX_SOUNDACT_PLAYEND:
|
|
{
|
|
m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
|
|
break;
|
|
}
|
|
default:
|
|
// implement me !!
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_soundObject && !m_isplaying)
|
|
{
|
|
switch (m_type)
|
|
{
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
|
{
|
|
m_soundObject->SetLoopMode(SND_LOOP_BIDIRECTIONAL);
|
|
m_soundScene->AddActiveObject(m_soundObject, curtime);
|
|
m_isplaying = true;
|
|
result = true;
|
|
break;
|
|
}
|
|
case KX_SOUNDACT_LOOPEND:
|
|
case KX_SOUNDACT_LOOPSTOP:
|
|
{
|
|
m_soundObject->SetLoopMode(SND_LOOP_NORMAL);
|
|
m_soundScene->AddActiveObject(m_soundObject, curtime);
|
|
m_isplaying = true;
|
|
result = true;
|
|
break;
|
|
}
|
|
case KX_SOUNDACT_PLAYSTOP:
|
|
case KX_SOUNDACT_PLAYEND:
|
|
{
|
|
m_soundObject->SetLoopMode(SND_LOOP_OFF);
|
|
m_soundScene->AddActiveObject(m_soundObject, curtime);
|
|
m_isplaying = true;
|
|
result = true;
|
|
break;
|
|
}
|
|
default:
|
|
// implement me !!
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_isplaying)
|
|
{
|
|
m_soundObject->SetPosition(((KX_GameObject*)this->GetParent())->NodeGetWorldPosition());
|
|
m_soundObject->SetVelocity(((KX_GameObject*)this->GetParent())->GetLinearVelocity());
|
|
m_soundObject->SetOrientation(((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation());
|
|
result = true;
|
|
}
|
|
else
|
|
{
|
|
result = false;
|
|
}
|
|
|
|
if (result && (m_soundObject->IsLifeSpanOver(curtime)) && ((m_type == KX_SOUNDACT_PLAYEND) || (m_type == KX_SOUNDACT_PLAYSTOP)))
|
|
{
|
|
m_pino = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
void KX_SoundActuator::setSoundObject(class SND_SoundObject* soundobject)
|
|
{
|
|
m_soundObject = soundobject;
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_SoundActuator::Type = {
|
|
PyObject_HEAD_INIT(&PyType_Type)
|
|
0,
|
|
"KX_SoundActuator",
|
|
sizeof(KX_SoundActuator),
|
|
0,
|
|
PyDestructor,
|
|
0,
|
|
__getattr,
|
|
__setattr,
|
|
0, //&MyPyCompare,
|
|
__repr,
|
|
0, //&cvalue_as_number,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
|
|
|
|
PyParentObject KX_SoundActuator::Parents[] = {
|
|
&KX_SoundActuator::Type,
|
|
&SCA_IActuator::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
|
|
|
|
PyMethodDef KX_SoundActuator::Methods[] = {
|
|
{"setFilename", (PyCFunction) KX_SoundActuator::sPySetFilename, METH_VARARGS,NULL},
|
|
{"getFilename", (PyCFunction) KX_SoundActuator::sPyGetFilename, METH_VARARGS,NULL},
|
|
{"startSound",(PyCFunction) KX_SoundActuator::sPyStartSound,METH_VARARGS,NULL},
|
|
{"pauseSound",(PyCFunction) KX_SoundActuator::sPyPauseSound,METH_VARARGS,NULL},
|
|
{"stopSound",(PyCFunction) KX_SoundActuator::sPyStopSound,METH_VARARGS,NULL},
|
|
{"setGain",(PyCFunction) KX_SoundActuator::sPySetGain,METH_VARARGS,NULL},
|
|
{"getGain",(PyCFunction) KX_SoundActuator::sPyGetGain,METH_VARARGS,NULL},
|
|
{"setPitch",(PyCFunction) KX_SoundActuator::sPySetPitch,METH_VARARGS,NULL},
|
|
{"getPitch",(PyCFunction) KX_SoundActuator::sPyGetPitch,METH_VARARGS,NULL},
|
|
{"setRollOffFactor",(PyCFunction) KX_SoundActuator::sPySetRollOffFactor,METH_VARARGS,NULL},
|
|
{"getRollOffFactor",(PyCFunction) KX_SoundActuator::sPyGetRollOffFactor,METH_VARARGS,NULL},
|
|
{"setLooping",(PyCFunction) KX_SoundActuator::sPySetLooping,METH_VARARGS,NULL},
|
|
{"getLooping",(PyCFunction) KX_SoundActuator::sPyGetLooping,METH_VARARGS,NULL},
|
|
{"setPosition",(PyCFunction) KX_SoundActuator::sPySetPosition,METH_VARARGS,NULL},
|
|
{"setVelocity",(PyCFunction) KX_SoundActuator::sPySetVelocity,METH_VARARGS,NULL},
|
|
{"setOrientation",(PyCFunction) KX_SoundActuator::sPySetOrientation,METH_VARARGS,NULL},
|
|
{"setType",(PyCFunction) KX_SoundActuator::sPySetType,METH_VARARGS,NULL},
|
|
{"getType",(PyCFunction) KX_SoundActuator::sPyGetType,METH_VARARGS,NULL},
|
|
{NULL,NULL,NULL,NULL} //Sentinel
|
|
};
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::_getattr(const STR_String& attr)
|
|
{
|
|
_getattr_up(SCA_IActuator);
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetFilename(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
char *soundName = NULL;
|
|
// void *soundPointer = NULL; /*unused*/
|
|
|
|
if (!PyArg_ParseTuple(args, "s", &soundName))
|
|
return NULL;
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
STR_String objectname = m_soundObject->GetObjectName();
|
|
char* name = objectname.Ptr();
|
|
|
|
if (!name) {
|
|
Py_Return; /* internal error */
|
|
} else
|
|
return PyString_FromString(name);
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
m_soundObject->StartSound();
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyPauseSound(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
m_soundObject->PauseSound();
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyStopSound(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
m_soundObject->StopSound();
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
float gain = 1.0;
|
|
if (!PyArg_ParseTuple(args, "f", &gain))
|
|
return NULL;
|
|
|
|
m_soundObject->SetGain(gain);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
float gain = m_soundObject->GetGain();
|
|
PyObject* result = PyFloat_FromDouble(gain);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetPitch(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
float pitch = 1.0;
|
|
if (!PyArg_ParseTuple(args, "f", &pitch))
|
|
return NULL;
|
|
|
|
m_soundObject->SetPitch(pitch);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetPitch(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
float pitch = m_soundObject->GetPitch();
|
|
PyObject* result = PyFloat_FromDouble(pitch);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
float rollofffactor = 1.0;
|
|
if (!PyArg_ParseTuple(args, "f", &rollofffactor))
|
|
return NULL;
|
|
|
|
m_soundObject->SetRollOffFactor(rollofffactor);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetRollOffFactor(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
float rollofffactor = m_soundObject->GetRollOffFactor();
|
|
PyObject* result = PyFloat_FromDouble(rollofffactor);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
bool looping = 1;
|
|
if (!PyArg_ParseTuple(args, "i", &looping))
|
|
return NULL;
|
|
|
|
m_soundObject->SetLoopMode(looping);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetLooping(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
int looping = m_soundObject->GetLoopMode();
|
|
PyObject* result = PyInt_FromLong(looping);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetPosition(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
MT_Point3 pos;
|
|
pos[0] = 0.0;
|
|
pos[1] = 0.0;
|
|
pos[2] = 0.0;
|
|
|
|
if (!PyArg_ParseTuple(args, "fff", &pos[0], &pos[1], &pos[2]))
|
|
return NULL;
|
|
|
|
m_soundObject->SetPosition(pos);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetVelocity(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
MT_Vector3 vel;
|
|
vel[0] = 0.0;
|
|
vel[1] = 0.0;
|
|
vel[2] = 0.0;
|
|
|
|
if (!PyArg_ParseTuple(args, "fff", &vel[0], &vel[1], &vel[2]))
|
|
return NULL;
|
|
|
|
m_soundObject->SetVelocity(vel);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetOrientation(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
MT_Matrix3x3 ori;
|
|
ori[0][0] = 1.0;
|
|
ori[0][1] = 0.0;
|
|
ori[0][2] = 0.0;
|
|
ori[1][0] = 0.0;
|
|
ori[1][1] = 1.0;
|
|
ori[1][2] = 0.0;
|
|
ori[2][0] = 0.0;
|
|
ori[2][1] = 0.0;
|
|
ori[2][2] = 1.0;
|
|
|
|
if (!PyArg_ParseTuple(args, "fffffffff", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
|
|
return NULL;
|
|
|
|
m_soundObject->SetOrientation(ori);
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::PySetType(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
int typeArg;
|
|
|
|
if (!PyArg_ParseTuple(args, "i", &typeArg)) {
|
|
return NULL;
|
|
}
|
|
|
|
if ( (typeArg > KX_SOUNDACT_NODEF)
|
|
&& (typeArg < KX_SOUNDACT_MAX) ) {
|
|
m_type = (KX_SOUNDACT_TYPE) typeArg;
|
|
}
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::PyGetType(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
return PyInt_FromLong(m_type);
|
|
}
|
|
|
|
|
|
|