f38e0686d9
alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "KX_TouchEventManager.h"
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#include "SCA_ISensor.h"
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#include "KX_TouchSensor.h"
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#include "KX_GameObject.h"
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#include "PHY_IPhysicsEnvironment.h"
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#include "PHY_IPhysicsController.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
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PHY_IPhysicsEnvironment* physEnv)
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: SCA_EventManager(TOUCH_EVENTMGR),
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m_logicmgr(logicmgr),
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m_physEnv(physEnv)
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{
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//notm_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
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//m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
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//m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
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m_physEnv->addTouchCallback(PHY_OBJECT_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
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m_physEnv->addTouchCallback(PHY_SENSOR_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
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}
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bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, const PHY_CollData *coll_data)
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{
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PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1);
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PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2);
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m_newCollisions.insert(std::pair<PHY_IPhysicsController*, PHY_IPhysicsController*>(obj1, obj2));
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return false;
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}
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bool KX_TouchEventManager::newCollisionResponse(void *client_data,
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void *object1,
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void *object2,
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const PHY_CollData *coll_data)
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{
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KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data;
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touchmgr->NewHandleCollision(object1, object2, coll_data);
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return false;
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}
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void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
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{
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KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
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m_sensors.push_back(touchsensor);
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touchsensor->RegisterSumo(this);
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}
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void KX_TouchEventManager::EndFrame()
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{
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vector<SCA_ISensor*>::iterator it;
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for ( it = m_sensors.begin();
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!(it==m_sensors.end());it++)
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{
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((KX_TouchSensor*)*it)->EndFrame();
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}
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}
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void KX_TouchEventManager::NextFrame()
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{
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if (m_sensors.size() > 0)
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{
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vector<SCA_ISensor*>::iterator it;
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for (it = m_sensors.begin();!(it==m_sensors.end());++it)
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static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform();
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for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
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{
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PHY_IPhysicsController* ctrl1 = (*cit).first;
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// PHY_IPhysicsController* ctrl2 = (*cit).second;
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// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
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// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
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KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(ctrl1->getNewClientInfo());
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list<SCA_ISensor*>::iterator sit;
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for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
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static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL);
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client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getNewClientInfo());
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for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
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static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL);
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}
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m_newCollisions.clear();
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for (it = m_sensors.begin();!(it==m_sensors.end());++it)
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(*it)->Activate(m_logicmgr,NULL);
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}
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}
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void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
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{
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std::vector<SCA_ISensor*>::iterator i =
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std::find(m_sensors.begin(), m_sensors.end(), sensor);
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if (!(i == m_sensors.end()))
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{
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std::swap(*i, m_sensors.back());
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m_sensors.pop_back();
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}
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// remove the sensor forever :)
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SCA_EventManager::RemoveSensor(sensor);
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}
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