blender/source
Thomas Szepe 465a5d29c0 BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
The getScreenVect(), getScreenPosition() and modelview_matrixmethod returns an incorrect results if called after the camera has been translated on the same frame.
The model view matrix will be update only once per frame with Cam->SetModelviewMatrix in KX_KetsjiEngine::RenderFrame.
Using GetWorldToCamera as model view matrix to get an actual view matrix even if the camera is moved.

Reviewers: sergey, dfelinto, brita_, sybren, hg1, campbellbarton

Reviewed By: hg1, campbellbarton

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1170
2015-04-10 20:20:52 +02:00
..
blender Disable strict flags for msvc 2015-04-11 00:43:15 +10:00
blenderplayer Multi-View and Stereo 3D 2015-04-06 10:40:12 -03:00
creator OSX: add also license for iomp5 using cmake and fix all textfiles wrong destination 2015-04-06 19:55:51 +02:00
gameengine BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results 2015-04-10 20:20:52 +02:00
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