46fbe6b01e
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_TOUCHEVENTMANAGER
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#define __KX_TOUCHEVENTMANAGER
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#include "SCA_EventManager.h"
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#include "KX_TouchSensor.h"
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#include "KX_GameObject.h"
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#include <vector>
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#include <set>
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class SCA_ISensor;
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class SM_Object;
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class KX_TouchEventManager : public SCA_EventManager
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{
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typedef std::pair<SM_Object*, SM_Object*> Collision;
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class SCA_LogicManager* m_logicmgr;
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SM_Scene *m_scene;
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std::set<Collision> m_collisions;
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static DT_Bool collisionResponse(void *client_data,
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void *object1,
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void *object2,
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const DT_CollData *coll_data);
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virtual DT_Bool HandleCollision(void* obj1,void* obj2,
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const DT_CollData * coll_data);
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public:
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KX_TouchEventManager(class SCA_LogicManager* logicmgr,
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SM_Scene *scene);
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virtual void NextFrame();
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virtual void EndFrame();
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virtual void RemoveSensor(class SCA_ISensor* sensor);
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virtual void RegisterSensor(SCA_ISensor* sensor);
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SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
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SM_Scene *GetSumoScene() { return m_scene; }
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};
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#endif //__KX_TOUCHEVENTMANAGER
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