blender/source/gameengine/Ketsji/KX_TouchEventManager.h
Kester Maddock 46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00

76 lines
2.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
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* The Original Code is: all of this file.
*
* Contributor(s): none yet.
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_TOUCHEVENTMANAGER
#define __KX_TOUCHEVENTMANAGER
#include "SCA_EventManager.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
#include <vector>
#include <set>
class SCA_ISensor;
class SM_Object;
class KX_TouchEventManager : public SCA_EventManager
{
typedef std::pair<SM_Object*, SM_Object*> Collision;
class SCA_LogicManager* m_logicmgr;
SM_Scene *m_scene;
std::set<Collision> m_collisions;
static DT_Bool collisionResponse(void *client_data,
void *object1,
void *object2,
const DT_CollData *coll_data);
virtual DT_Bool HandleCollision(void* obj1,void* obj2,
const DT_CollData * coll_data);
public:
KX_TouchEventManager(class SCA_LogicManager* logicmgr,
SM_Scene *scene);
virtual void NextFrame();
virtual void EndFrame();
virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void RegisterSensor(SCA_ISensor* sensor);
SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
SM_Scene *GetSumoScene() { return m_scene; }
};
#endif //__KX_TOUCHEVENTMANAGER