blender/source/gameengine
Kent Mein 470dda4a21 This is a fix for game engine bug #6667
http://projects.blender.org/tracker/index.php?func=detail&aid=6667&group_id=9&atid=306

I moved some of the X11 initation code down a little bit so that
if you run gameplayer with no args or gameplayer -h 
it will not crash even if you do not have X11 present.
(All it does is print usage)

Kent
2007-06-27 15:08:31 +00:00
..
BlenderRoutines fixes in rigidbody constraints rigidbody -> IPO baking: 2007-01-07 04:54:29 +00:00
Converter preparation to upgrade to Bullet 2.53 2007-06-23 05:02:31 +00:00
Expressions Finally commit a workaround for the Python>2.3 and FreeBSD>5.0 problem. 2007-02-18 21:03:23 +00:00
GameLogic fixing some issues: force needs to wake up objects, property sensor issue, island activation issue 2006-12-25 02:02:13 +00:00
GamePlayer This is a fix for game engine bug #6667 2007-06-27 15:08:31 +00:00
Ketsji This is patch #6825 (The patch missed a couple of them but 2007-06-25 20:15:36 +00:00
Network CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Physics bugfix: adding static objects will 'replace' previously added static object in game engine. need to use new motion state. 2007-06-23 04:49:17 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer Fix provided by Mal: 2007-05-20 15:55:49 +00:00
SceneGraph This is patch #6825 (The patch missed a couple of them but 2007-06-25 20:15:36 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00