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bartvdbraak
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blender
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474b922472
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Campbell Barton
474b922472
fix: node background image move operator didn't take zoom into account when clamping pan bounds.
2012-07-15 11:33:13 +00:00
build_files
more minor speedups for new mask rasterizer
2012-07-14 04:07:59 +00:00
doc
As a response to issue [
#28483
] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
extern
fix for carve memory leak, update carve to hg bf36d92ff093
2012-07-04 16:07:01 +00:00
intern
header comment cleanup, explain whats the difference between confusingly named drarnode.c and node_draw.c.
2012-07-14 15:29:45 +00:00
release
falloff option for mask layers
2012-07-15 03:11:07 +00:00
source
fix: node background image move operator didn't take zoom into account when clamping pan bounds.
2012-07-15 11:33:13 +00:00
CMakeLists.txt
Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW.
2012-07-05 11:39:11 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
More spell checking.
2012-07-04 15:04:38 +00:00
SConstruct
Fix ultra stupid mistake on Scons.
2012-07-06 13:36:54 +00:00