blender/intern/cycles
Sergey Sharybin aa46459543 Fix shadow catcher behind transparent object on GPU
The assumption about absent shadow path was wrong.

The rest of the changes are to ensure shadow paths are finished prior
to the split, so that they write to the proper passes.

The issue was caught by running regression tests on OptiX.

Differential Revision: https://developer.blender.org/D12857
2021-10-14 09:39:38 +02:00
..
app Cycles: refactor API for render output 2021-09-30 20:53:27 +02:00
blender Fix Cycles viewport after session reset 2021-10-13 12:01:18 +02:00
bvh Cleanup: spelling in comments 2021-10-12 17:55:02 +11:00
cmake Cycles: improve detection of HIP compiler for buildbot 2021-10-05 13:47:50 +02:00
device Cycles: fully decouple triangle and curve primitive storage from BVH2 2021-10-06 17:52:04 +02:00
doc CMake: refresh building and external library handling of Cycles standalone 2020-09-04 17:10:50 +02:00
graph Cycles: merge of cycles-x branch, a major update to the renderer 2021-09-21 14:55:54 +02:00
integrator Fix shadow catcher behind transparent object on GPU 2021-10-14 09:39:38 +02:00
kernel Fix shadow catcher behind transparent object on GPU 2021-10-14 09:39:38 +02:00
render Cycles: restore Christensen-Burley SSS 2021-10-11 18:22:54 +02:00
subd Cycles: add utility functions for zero float2/float3/float4/transform 2021-02-17 16:26:24 +01:00
test Cycles: merge of cycles-x branch, a major update to the renderer 2021-09-21 14:55:54 +02:00
util Cleanup: Spelling in comment 2021-10-11 14:01:42 +02:00
CMakeLists.txt Cycles: add HIP device support for AMD GPUs 2021-09-28 19:18:55 +02:00