blender/source/gameengine/GameLogic/SCA_ORController.cpp
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

130 lines
3.1 KiB
C++

/*
* 'Or' together all inputs
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ORController.cpp
* \ingroup gamelogic
*/
#include "SCA_ORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"
#include "EXP_BoolValue.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_ORController::SCA_ORController(SCA_IObject* gameobj)
:SCA_IController(gameobj)
{
}
SCA_ORController::~SCA_ORController()
{
}
CValue* SCA_ORController::GetReplica()
{
CValue* replica = new SCA_ORController(*this);
// this will copy properties and so on...
replica->ProcessReplica();
return replica;
}
void SCA_ORController::Trigger(SCA_LogicManager* logicmgr)
{
bool sensorresult = false;
SCA_ISensor* sensor;
vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
while ( (!sensorresult) && (!(is==m_linkedsensors.end())) )
{
sensor = *is;
if (sensor->GetState()) sensorresult = true;
is++;
}
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;
logicmgr->AddActiveActuator(actua,sensorresult);
}
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ORController::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SCA_ORController",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_IController::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_ORController::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ORController::Attributes[] = {
{ NULL } //Sentinel
};
#endif // WITH_PYTHON
/* eof */