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Brecht Van Lommel 48a6fe86ca Fix #34172: cycles BVH build crashing in some rare circumstances on 32 bit linux.
The problem was (again) the x86 extended precision float register being used for
one float value while the other was rounded to lower precision. This caused the
strictly weak order requirement for std::sort to be broken.
2013-04-26 02:18:29 +00:00
build_files Strip unneeded folders and files from numpy 2013-04-23 15:51:41 +00:00
doc Py API doc generation: add bpy.app.translations module, and fix a few errors found while building the doc. Thanks to Campbell for review. 2013-04-19 13:00:21 +00:00
extern Update Ceres to current upstream version 2013-04-22 09:25:37 +00:00
intern Fix #34172: cycles BVH build crashing in some rare circumstances on 32 bit linux. 2013-04-26 02:18:29 +00:00
release Fix [#34545] Render layer name is unwantedly translated in composite node editor 2013-04-25 17:40:08 +00:00
source game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
CMakeLists.txt Don't use auto vectorization for MinGW-w64. It may be a source for 2013-04-17 11:16:53 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
SConstruct Merged changes in the trunk up to revision 55546. 2013-03-24 12:13:13 +00:00