blender/release/scripts/object_random_loc_sz_rot.py
2007-08-28 10:07:08 +00:00

129 lines
3.9 KiB
Python

#!BPY
"""
Name: 'Randomize Loc Size Rot'
Blender: 241
Group: 'Object'
Tooltip: 'Randomize the selected objects Loc Size Rot'
"""
__bpydoc__=\
'''
This script randomizes the selected objects location/size/rotation.
'''
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Campbell Barton
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
'''
30 Jun 07 - ZanQdo:
- Properly coded axis toggles for Loc random (didn't work at all)
- Made Rot input values meaningful (45 will give max 45 degres of rotation)
- Pumped up the Scale value limit
- Made Scale input values meaningful (15 will give max 15 units bigger model)
'''
from Blender import Draw, Scene
from Blender.Mathutils import Rand
def rnd(flag):
Random = Rand()
if flag == "LOC":
return (Random - 0.5) * 2
elif flag == "ROT":
return (Random - 0.5) * 0.035
elif flag == "SIZE":
return (Random - 0.5) * 1.8
def randomize(sel, PREF_LOC, PREF_SIZE, PREF_ROT, PREF_LINK_AXIS, PREF_X_AXIS, PREF_Y_AXIS, PREF_Z_AXIS):
for ob in sel:
if PREF_LOC:
if PREF_LINK_AXIS:
rand = PREF_LOC*rnd("LOC")
ob.loc = (ob.LocX+(rand*PREF_X_AXIS), ob.LocY+(rand*PREF_Y_AXIS), ob.LocZ+(rand*PREF_Z_AXIS))
else:
if PREF_X_AXIS: x= PREF_LOC*rnd("LOC")
else: x= 0
if PREF_Y_AXIS: y= PREF_LOC*rnd("LOC")
else: y= 0
if PREF_Z_AXIS: z= PREF_LOC*rnd("LOC")
else: z= 0
ob.loc = (ob.LocX+x, ob.LocY+y, ob.LocZ+z)
if PREF_SIZE:
if PREF_LINK_AXIS:
rand = PREF_SIZE*rnd("SIZE")
if PREF_X_AXIS: x= rand
else: x= 0
if PREF_Y_AXIS: y= rand
else: y= 0
if PREF_Z_AXIS: z= rand
else: z= 0
else:
if PREF_X_AXIS: x= PREF_SIZE*rnd("SIZE")
else: x= 0
if PREF_Y_AXIS: y= PREF_SIZE*rnd("SIZE")
else: y= 0
if PREF_Z_AXIS: z= PREF_SIZE*rnd("SIZE")
else: z= 0
ob.size = (abs(ob.SizeX+x), abs(ob.SizeY+y), abs(ob.SizeZ+z))
if PREF_ROT:
if PREF_LINK_AXIS:
rand = PREF_ROT*rnd("ROT")
ob.rot = (ob.RotX+rand, ob.RotY+rand, ob.RotZ+rand)
else:
ob.rot = (ob.RotX+(PREF_X_AXIS*PREF_ROT*rnd("ROT")), ob.RotY+(PREF_Y_AXIS*PREF_ROT*rnd("ROT")), ob.RotZ+(PREF_Z_AXIS*PREF_ROT*rnd("ROT")))
def main():
scn = Scene.GetCurrent()
if not scn.objects.context:
return
PREF_LOC= Draw.Create(0.0)
PREF_SIZE= Draw.Create(0.0)
PREF_ROT= Draw.Create(0.0)
PREF_LINK_AXIS= Draw.Create(0)
PREF_X_AXIS= Draw.Create(1)
PREF_Y_AXIS= Draw.Create(1)
PREF_Z_AXIS= Draw.Create(1)
pup_block = [\
('loc:', PREF_LOC, 0.0, 100.0, 'Amount to randomize the location'),\
('size:', PREF_SIZE, 0.0, 100.0, 'Amount to randomize the size'),\
('rot:', PREF_ROT, 0.0, 360.0, 'Amount to randomize the rotation'),\
'',\
('Link Axis', PREF_LINK_AXIS, 'Use the same random value for each objects XYZ'),\
('X Axis', PREF_X_AXIS, 'Enable X axis randomization'),\
('Y Axis', PREF_Y_AXIS, 'Enable Y axis randomization'),\
('Z Axis', PREF_Z_AXIS, 'Enable Z axis randomization'),\
]
if not Draw.PupBlock('Object Randomize', pup_block):
return
randomize(scn.objects.context, PREF_LOC.val, PREF_SIZE.val, PREF_ROT.val, PREF_LINK_AXIS.val, PREF_X_AXIS.val, PREF_Y_AXIS.val, PREF_Z_AXIS.val)
if __name__ == '__main__':
main()