blender/intern/container/CTR_UHeap.h
Kent Mein f78de74b20 WooHoo me again ;)
I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif

Kent
--
mein@cs.umn.edu
2002-12-26 18:25:17 +00:00

306 lines
4.7 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
*
* @author Laurence
* @mainpage CTR_UHeap an updatable heap template class (also
* known as an updatable priority queue)
*
* Todo: Make CTR_UHeapable a template class with m_key the
* template parameter, so that arbitrary value types with
* operators (=,>) defined can be used.
*
*/
#ifndef NAN_INCLUDED_CTR_UHeap_h
#define NAN_INCLUDED_CTR_UHeap_h
#include <vector>
#include "MEM_NonCopyable.h"
class CTR_UHeapable {
public :
int &
HeapPos(
){
return m_ind;
};
float &
HeapKey(
) {
return m_key;
};
const
float &
HeapKey(
) const {
return m_key;
};
const
int &
HeapPos(
) const {
return m_ind;
};
private :
float m_key;
int m_ind;
protected :
CTR_UHeapable(
) : m_key (0),
m_ind (0)
{
};
~CTR_UHeapable(
){
};
};
template <class HeapType>
class CTR_UHeap : public MEM_NonCopyable
{
public:
static
CTR_UHeap *
New(
) {
return new CTR_UHeap();
}
void
MakeHeap(
HeapType *base
) {
int i;
int start = Parent(m_vector.size()-1);
for (i = start; i >=0; --i) {
DownHeap(base,i);
}
};
void
Insert(
HeapType *base,
int elem
) {
// add element to vector
m_vector.push_back(elem);
base[elem].HeapPos() = m_vector.size()-1;
// push the element up the heap
UpHeap(base,m_vector.size()-1);
}
// access to the vector for initial loading of elements
std::vector<int> &
HeapVector(
) {
return m_vector;
};
void
Remove(
HeapType *base,
int i
) {
// exchange with last element - pop last
// element and move up or down the heap as appropriate
if (m_vector.empty()) {
assert(false);
}
if (i != int(m_vector.size())-1) {
Swap(base,i,m_vector.size() - 1);
m_vector.pop_back();
if (!m_vector.empty()) {
UpHeap(base,i);
DownHeap(base,i);
}
} else {
m_vector.pop_back();
}
}
int
Top(
) const {
if (m_vector.empty()) return -1;
return m_vector[0];
}
void
SC_Heap(
HeapType *base
) {
int i;
for (i = 1; i < int(m_vector.size()) ; i++) {
CTR_UHeapable * elem = base + m_vector[i];
CTR_UHeapable * p_elem = base + m_vector[Parent(i)];
assert(p_elem->HeapKey() >= elem->HeapKey());
assert(elem->HeapPos() == i);
}
};
~CTR_UHeap(
) {
};
private:
CTR_UHeap(
) {
};
std::vector<int> m_vector;
private:
void
Swap(
HeapType *base,
int i,
int j
){
std::swap(m_vector[i],m_vector[j]);
CTR_UHeapable *heap_i = base + m_vector[i];
CTR_UHeapable *heap_j = base + m_vector[j];
// Exchange heap positions
heap_i->HeapPos() = i;
heap_j->HeapPos() = j;
}
int
Parent(
unsigned int i
) {
return (i-1) >> 1;
}
int
Left(
int i
) {
return (i<<1)+1;
}
int
Right(
int i
) {
return (i<<1)+2;
}
float
HeapVal(
HeapType *base,
int i
) {
return base[m_vector[i]].HeapKey();
}
void
DownHeap(
HeapType *base,
int i
) {
int heap_size = m_vector.size();
int l = Left(i);
int r = Right(i);
int largest;
if (l < heap_size && HeapVal(base,l) > HeapVal(base,i)) {
largest = l;
} else {
largest = i;
}
if (r < heap_size && HeapVal(base,r) > HeapVal(base,largest)) {
largest = r;
}
if (largest != i) {
// exchange i and largest
Swap(base,i,largest);
DownHeap(base,largest);
}
}
void
UpHeap(
HeapType *base,
int i
) {
// swap parents untill it's found a place in the heap < it's parent or
// top of heap
while (i > 0) {
int p = Parent(i);
if (HeapVal(base,i) < HeapVal(base,p)) {
break;
}
Swap(base,p,i);
i = p;
}
}
};
#endif