blender/intern/opensubdiv/internal/evaluator
Clément Foucault 4a03c5acf9 Revert "Fix GPU subdivision: Crash on adding subdivision surface modifier"
The fix does not fix the case of shaders comming from the OpenSubdiv API.

This reverts commit f5191b87608f6607aa1dbd4b9409174db351984b.
2022-04-20 21:32:03 +02:00
..
shaders Revert "Fix GPU subdivision: Crash on adding subdivision surface modifier" 2022-04-20 21:32:03 +02:00
eval_output_cpu.cc OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
eval_output_cpu.h OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
eval_output_gpu.cc OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
eval_output_gpu.h Fix T94881: GPU subdivision fails with high polycount coarse meshes 2022-02-17 13:14:19 +01:00
eval_output.cc OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
eval_output.h OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
evaluator_cache_impl.cc OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
evaluator_cache_impl.h OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
evaluator_capi.cc OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
evaluator_impl.cc OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
evaluator_impl.h OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00
gl_compute_evaluator.cc Fix strict compilation warnings 2022-02-18 10:14:34 +01:00
gl_compute_evaluator.h Fix T94881: GPU subdivision fails with high polycount coarse meshes 2022-02-17 13:14:19 +01:00
patch_map.cc Fix: Build issue with MSVC 2022-01-04 07:15:51 -07:00
patch_map.h OpenSubDiv: add support for an OpenGL evaluator 2021-12-27 16:35:54 +01:00