blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp

172 lines
3.9 KiB
C++

/*
* Actuator sensor
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ActuatorSensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include <iostream>
#include "SCA_ActuatorSensor.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
SCA_ActuatorSensor::SCA_ActuatorSensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& actname)
: SCA_ISensor(gameobj,eventmgr),
m_checkactname(actname)
{
m_actuator = GetParent()->FindActuator(m_checkactname);
Init();
}
void SCA_ActuatorSensor::Init()
{
m_lastresult = m_invert?true:false;
m_midresult = m_lastresult;
m_reset = true;
}
CValue* SCA_ActuatorSensor::GetReplica()
{
SCA_ActuatorSensor* replica = new SCA_ActuatorSensor(*this);
// m_range_expr must be recalculated on replica!
replica->ProcessReplica();
replica->Init();
return replica;
}
void SCA_ActuatorSensor::ReParent(SCA_IObject* parent)
{
m_actuator = parent->FindActuator(m_checkactname);
SCA_ISensor::ReParent(parent);
}
bool SCA_ActuatorSensor::IsPositiveTrigger()
{
bool result = m_lastresult;
if (m_invert)
result = !result;
return result;
}
SCA_ActuatorSensor::~SCA_ActuatorSensor()
{
}
bool SCA_ActuatorSensor::Evaluate()
{
if (m_actuator)
{
bool result = m_actuator->IsActive();
bool reset = m_reset && m_level;
m_reset = false;
if (m_lastresult != result || m_midresult != result)
{
m_lastresult = m_midresult = result;
return true;
}
return (reset) ? true : false;
}
return false;
}
void SCA_ActuatorSensor::Update()
{
if (m_actuator)
{
m_midresult = m_actuator->IsActive() && !m_actuator->IsNegativeEvent();
}
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ActuatorSensor::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SCA_ActuatorSensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ISensor::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_ActuatorSensor::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ActuatorSensor::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW_CHECK("actuator",0,100,false,SCA_ActuatorSensor,m_checkactname,CheckActuator),
{ NULL } //Sentinel
};
int SCA_ActuatorSensor::CheckActuator(void *self, const PyAttributeDef*)
{
SCA_ActuatorSensor* sensor = reinterpret_cast<SCA_ActuatorSensor*>(self);
SCA_IActuator* act = sensor->GetParent()->FindActuator(sensor->m_checkactname);
if (act) {
sensor->m_actuator = act;
return 0;
}
PyErr_SetString(PyExc_AttributeError, "string does not correspond to an actuator");
return 1;
}
#endif // WITH_PYTHON
/* eof */