blender/source/gameengine/GameLogic/SCA_TimeEventManager.cpp

122 lines
2.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_TimeEventManager.cpp
* \ingroup gamelogic
*/
#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
#endif
#include "SCA_TimeEventManager.h"
#include "SCA_LogicManager.h"
#include "FloatValue.h"
SCA_TimeEventManager::SCA_TimeEventManager(SCA_LogicManager* logicmgr)
: SCA_EventManager(NULL, TIME_EVENTMGR)
{
}
SCA_TimeEventManager::~SCA_TimeEventManager()
{
for (vector<CValue*>::iterator it = m_timevalues.begin();
!(it == m_timevalues.end()); ++it)
{
(*it)->Release();
}
}
void SCA_TimeEventManager::RegisterSensor(SCA_ISensor* sensor)
{
// not yet
}
void SCA_TimeEventManager::RemoveSensor(SCA_ISensor* sensor)
{
// empty
}
void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
{
if (m_timevalues.size() > 0 && fixedtime > 0.0)
{
CFloatValue* floatval = new CFloatValue(curtime);
// update sensors, but ... need deltatime !
for (vector<CValue*>::iterator it = m_timevalues.begin();
!(it == m_timevalues.end()); ++it)
{
float newtime = (*it)->GetNumber() + fixedtime;
floatval->SetFloat(newtime);
(*it)->SetValue(floatval);
}
floatval->Release();
}
}
void SCA_TimeEventManager::AddTimeProperty(CValue* timeval)
{
timeval->AddRef();
m_timevalues.push_back(timeval);
}
void SCA_TimeEventManager::RemoveTimeProperty(CValue* timeval)
{
for (vector<CValue*>::iterator it = m_timevalues.begin();
!(it == m_timevalues.end()); ++it)
{
if ((*it) == timeval)
{
this->m_timevalues.erase(it);
timeval->Release();
break;
}
}
}
vector<CValue*> SCA_TimeEventManager::GetTimeValues()
{
return m_timevalues;
}