4d58080e23
We had handling of fully duplicated polygons already, but... absolutely nothing to sanitize partially merged polygons! This were giving us totally invalid geometry, with duplicated vertices in single poly, invalid edges, etc. Now we do check for invalid loops inside polys, and generate new edges as needed to get only valid polys. For some reason this was a nightmare to get running fully OK, playing with old and new indices is really, really mind breaking. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |