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Clément Foucault 4e23c69bfa Workbench: Attenuate dithering effect when using viewport render
Quick hack to get rid of most of the noise when doing a viewport render in
xray or wireframe mode.
2018-10-31 00:46:08 +01:00
build_files Merge remote-tracking branch 'origin/master' into blender2.8 2018-10-30 17:39:20 -06:00
doc Update gpu offscreen PyAPI example 2018-10-26 12:13:03 +11:00
extern Merge branch 'master' into blender2.8 2018-09-12 15:54:07 +10:00
intern UI: update Cycles passes panel for single column. 2018-10-30 14:14:56 +01:00
release UI: Rename "OpenGL Render" operator to "Viewport Render" 2018-10-31 00:46:08 +01:00
source Workbench: Attenuate dithering effect when using viewport render 2018-10-31 00:46:08 +01:00
tests Merge branch 'master' into blender2.8 2018-10-09 08:46:00 +11:00
.arcconfig Arc: Use proper lacding branch 2018-04-24 12:26:37 +02:00
.editorconfig editorconfig: correct C/C++ using space 2018-06-19 07:48:12 +02:00
.gitignore Revert "Gitignore: Ignore diffs in all subdirs" 2018-07-31 13:03:48 -04:00
.gitmodules Point addons contrib to 2.8 branch 2018-10-23 09:41:12 +02:00
CMakeLists.txt Merge remote-tracking branch 'origin/master' into blender2.8 2018-10-22 10:19:06 -06:00
COPYING
GNUmakefile Fix "make update" on macOS/Linux not updating addons to the blender2.8 branch. 2018-10-30 14:43:09 +01:00
make.bat Cleanup: trailing space cmake, make.bat 2018-06-17 20:18:09 +02:00