blender/intern/elbeem/SConscript
Nathan Letwory 4e82647e86 ==SCons==
+ BF_BUILDINFO=1 (by default) for build info in splash
- remove redundant renderconverter include dir
* check for win32-vc instead of only win32, so MingW compile goes ok
2006-02-04 16:36:37 +00:00

24 lines
767 B
Python

#!/usr/bin/python
import sys
Import('env')
#if use_fluidsim=='false':
# # print "El'Beem Fluid Simulation Disabled..." # debug
# elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
# elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
# elbeem_env.Append(CPPDEFINES= 'ELBEEM_DUMMIES');
# # dummy interface build
# Sources = [
# "intern/utilities.cpp",
# "intern/blenderdummy.cpp"
# ]; # sources
sources = env.Glob('intern/*.cpp')
defs = 'NOGUI ELBEEM_BLENDER=1'
if env['OURPLATFORM']=='win32-vc':
defs += ' USE_MSVC6FIXES'
incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC'] + ' ' +env['BF_SDL_INC']
env.BlenderLib ('blender_elbeem', sources, Split(incs), Split(defs), libtype='blender', priority=0 )