blender/source/gameengine/Ketsji/KX_NavMeshObject.h
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

81 lines
2.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_NAVMESHOBJECT_H__
#define __KX_NAVMESHOBJECT_H__
#include "DetourStatNavMesh.h"
#include "KX_GameObject.h"
#include "EXP_PyObjectPlus.h"
#include <vector>
class RAS_MeshObject;
class MT_Transform;
class KX_NavMeshObject: public KX_GameObject
{
Py_Header
protected:
dtStatNavMesh* m_navMesh;
bool BuildVertIndArrays(float *&vertices, int& nverts,
unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
int& ndtris, int &vertsPerPoly);
public:
KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
~KX_NavMeshObject();
virtual CValue* GetReplica();
virtual void ProcessReplica();
bool BuildNavMesh();
dtStatNavMesh* GetNavMesh();
int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
float Raycast(const MT_Point3& from, const MT_Point3& to);
enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS, RM_MAX};
void DrawNavMesh(NavMeshRenderMode mode);
void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
MT_Point3 TransformToLocalCoords(const MT_Point3& wpos);
MT_Point3 TransformToWorldCoords(const MT_Point3& lpos);
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
KX_PYMETHOD_DOC(KX_NavMeshObject, findPath);
KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
KX_PYMETHOD_DOC(KX_NavMeshObject, draw);
KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, rebuild);
#endif /* WITH_PYTHON */
};
#endif /* __KX_NAVMESHOBJECT_H__ */