blender/source/gameengine/Ketsji/KX_PythonInit.h
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

96 lines
3.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_PythonInit.h
* \ingroup ketsji
*/
#ifndef __KX_PYTHONINIT_H__
#define __KX_PYTHONINIT_H__
#include "EXP_Python.h"
#include "STR_String.h"
#include "MT_Vector3.h"
class KX_KetsjiEngine;
class KX_Scene;
typedef enum {
psl_Lowest = 0,
psl_Highest,
} TPythonSecurityLevel;
extern bool gUseVisibilityTemp;
#ifdef WITH_PYTHON
PyMODINIT_FUNC initBGE(void);
PyMODINIT_FUNC initApplicationPythonBinding(void);
PyMODINIT_FUNC initGameLogicPythonBinding(void);
PyMODINIT_FUNC initGameKeysPythonBinding(void);
PyMODINIT_FUNC initRasterizerPythonBinding(void);
PyMODINIT_FUNC initVideoTexturePythonBinding(void);
PyObject *initGamePlayerPythonScripting(struct Main *maggie, int argc, char **argv);
PyObject *initGamePythonScripting(struct Main *maggie);
void exitGamePlayerPythonScripting();
void exitGamePythonScripting();
void setupGamePython(KX_KetsjiEngine *ketsjiengine, KX_Scene *startscene, Main *blenderdata,
PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char **argv);
void setGamePythonPath(const char *path);
void resetGamePythonPath();
void pathGamePythonConfig(char *path);
int saveGamePythonConfig(char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
#endif
void addImportMain(struct Main *maggie);
void removeImportMain(struct Main *maggie);
class KX_KetsjiEngine;
class KX_Scene;
void KX_SetActiveScene(KX_Scene *scene);
KX_Scene *KX_GetActiveScene();
KX_KetsjiEngine *KX_GetActiveEngine();
typedef int (*PyNextFrameFunc)(void *);
struct PyNextFrameState {
/** can be either a GPG_NextFrameState or a BL_KetsjiNextFrameState */
void *state;
/** can be either GPG_PyNextFrame or BL_KetsjiPyNextFrame */
PyNextFrameFunc func;
};
extern struct PyNextFrameState pynextframestate;
void KX_RasterizerDrawDebugLine(const MT_Vector3 &from,const MT_Vector3 &to,const MT_Vector3 &color);
void KX_RasterizerDrawDebugCircle(const MT_Vector3 &center, const MT_Scalar radius, const MT_Vector3 &color,
const MT_Vector3 &normal, int nsector);
#endif /* __KX_PYTHONINIT_H__ */