blender/source/gameengine
Campbell Barton 2e96728843 face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
2008-10-27 15:47:58 +00:00
..
BlenderRoutines Fix for two more game engine issues: 2008-10-11 23:48:37 +00:00
Converter Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations. 2008-10-11 22:29:50 +00:00
Expressions Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char 2008-10-02 00:22:28 +00:00
GameLogic make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python) 2008-10-22 07:09:15 +00:00
GamePlayer Fix for a relative paths issue in the game engine. G.sce was being 2008-10-11 00:56:49 +00:00
Ketsji face transp option CLIP wasnt added to the py api. 2008-10-27 15:47:58 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Last (hopefully) soft body fixes: 2008-10-11 20:19:04 +00:00
PyDoc face transp option CLIP wasnt added to the py api. 2008-10-27 15:47:58 +00:00
Rasterizer Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00