blender/source
Ton Roosendaal 4f9cd88087 Removed unnecessary window-close on subsequent renders. This not only causes
delays and lotsof redraw events for the desktop, it also made it impossible
to drag a renderwindow to a desired position.
Now it only re-opens on render size changes. Maybe enables to have the
window permanent on 2nd monitor for extended desktops?

Note; the 'pref position' preset in F10 still works, but only on window
open of course.
2004-07-28 12:47:50 +00:00
..
blender Removed unnecessary window-close on subsequent renders. This not only causes 2004-07-28 12:47:50 +00:00
creator new window behaviour for macos X computers : 2004-07-27 20:40:42 +00:00
darwin Correct icons for OSX 2004-04-28 21:19:18 +00:00
gameengine Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile windows-gcc vs. solid, round 2 2004-07-19 02:43:07 +00:00
nan_compile.mk Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
nan_definitions.mk Added SuperLU 3.0: 2004-07-13 11:42:13 +00:00
nan_link.mk Added framework OpenGL to link path, to enable the video memory check 2004-07-28 09:31:36 +00:00
nan_subdirs.mk This should have been fixed long ago ... create important 2004-07-15 15:06:54 +00:00
nan_warn.mk removed -Wbad-function-cast -Wmissing-declarations -Wnested-externs 2004-03-05 21:29:34 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00