blender/intern/cycles
L. E. Segovia 5078b9d2d0 Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
2018-07-18 13:59:06 +02:00
..
app Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
blender Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
bvh Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
cmake Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB 2018-06-14 22:21:37 +02:00
device Cycles: Enabled half precision textures for OpenCL devices that support the cl_khr_fp16 extension. 2018-07-06 11:42:34 +02:00
doc Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
graph Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
kernel Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
render Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
subd Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
test Fix Cycles tests build on macOS. 2018-06-28 00:11:01 +02:00
util Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
CMakeLists.txt Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00