blender/source/gameengine
Campbell Barton 514c78ba39 BGE MouseFocusSensor
- fix for multiple viewpors broke single viewport (both work now)
- python could get uninitialized values from m_prevTargetPoint and m_prevSourcePoint
- getting the RayDirection for python could crash blender trying to normalize a zero length vector.
- added python attributes
- removed unused canvas from the MouseFocusSensor class
2009-04-15 13:50:56 +00:00
..
BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
Expressions this should fix building with mingw 2009-04-12 22:05:09 +00:00
GameLogic Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
GamePlayer BGE Bugfix 2009-04-09 22:15:26 +00:00
Ketsji BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
PyDoc BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
Rasterizer BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00