blender/source
Mal Duffin 51b56a4d3f GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.

It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).

I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.

It's great to have another GE coder on the team!
2007-09-29 18:51:01 +00:00
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blender -> Active face wasn't getting set properly on editmode exit 2007-09-29 05:49:51 +00:00
creator Updated the Makefiles removing some of the gcc specific stuff... 2007-08-31 16:16:33 +00:00
darwin Totally ancient error: Makefiles for OSX did not copy the scripts in 2006-07-01 09:40:13 +00:00
gameengine GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel Updated the Makefiles removing some of the gcc specific stuff... 2007-08-31 16:16:33 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit is a modified version of patch #6860 2007-06-25 19:50:25 +00:00
nan_compile.mk Updated the Makefiles removing some of the gcc specific stuff... 2007-08-31 16:16:33 +00:00
nan_definitions.mk == Sequencer / FFMPEG == 2007-09-23 14:02:25 +00:00
nan_link.mk This is really two commits but the first one is very small and affects one 2006-11-09 15:45:19 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript ==SCons== 2006-03-10 20:47:34 +00:00