51b796ff15
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
679 lines
20 KiB
Python
679 lines
20 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Operator
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from bpy.props import StringProperty, BoolProperty
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class AddPresetBase:
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"""Base preset class, only for subclassing
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subclasses must define
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- preset_values
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- preset_subdir """
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# bl_idname = "script.preset_base_add"
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# bl_label = "Add a Python Preset"
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# only because invoke_props_popup requires. Also do not add to search menu.
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bl_options = {'REGISTER', 'INTERNAL'}
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name = StringProperty(
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name="Name",
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description="Name of the preset, used to make the path name",
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maxlen=64,
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options={'SKIP_SAVE'},
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)
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remove_active = BoolProperty(
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default=False,
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options={'HIDDEN', 'SKIP_SAVE'},
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)
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# needed for mix-ins
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order = [
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"name",
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"remove_active",
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]
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@staticmethod
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def as_filename(name): # could reuse for other presets
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# lazy init maketrans
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def maketrans_init():
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cls = AddPresetBase
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attr = "_as_filename_trans"
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trans = getattr(cls, attr, None)
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if trans is None:
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trans = str.maketrans({char: "_" for char in " !@#$%^&*(){}:\";'[]<>,.\\/?"})
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setattr(cls, attr, trans)
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return trans
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name = name.lower().strip()
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name = bpy.path.display_name_to_filepath(name)
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trans = maketrans_init()
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return name.translate(trans)
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def execute(self, context):
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import os
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if hasattr(self, "pre_cb"):
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self.pre_cb(context)
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preset_menu_class = getattr(bpy.types, self.preset_menu)
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is_xml = getattr(preset_menu_class, "preset_type", None) == 'XML'
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if is_xml:
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ext = ".xml"
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else:
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ext = ".py"
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if not self.remove_active:
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name = self.name.strip()
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if not name:
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return {'FINISHED'}
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filename = self.as_filename(name)
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target_path = os.path.join("presets", self.preset_subdir)
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target_path = bpy.utils.user_resource('SCRIPTS',
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target_path,
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create=True)
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if not target_path:
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self.report({'WARNING'}, "Failed to create presets path")
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return {'CANCELLED'}
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filepath = os.path.join(target_path, filename) + ext
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if hasattr(self, "add"):
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self.add(context, filepath)
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else:
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print("Writing Preset: %r" % filepath)
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if is_xml:
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import rna_xml
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rna_xml.xml_file_write(context,
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filepath,
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preset_menu_class.preset_xml_map)
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else:
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def rna_recursive_attr_expand(value, rna_path_step, level):
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if isinstance(value, bpy.types.PropertyGroup):
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for sub_value_attr in value.bl_rna.properties.keys():
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if sub_value_attr == "rna_type":
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continue
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sub_value = getattr(value, sub_value_attr)
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rna_recursive_attr_expand(sub_value, "%s.%s" % (rna_path_step, sub_value_attr), level)
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elif type(value).__name__ == "bpy_prop_collection_idprop": # could use nicer method
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file_preset.write("%s.clear()\n" % rna_path_step)
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for sub_value in value:
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file_preset.write("item_sub_%d = %s.add()\n" % (level, rna_path_step))
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rna_recursive_attr_expand(sub_value, "item_sub_%d" % level, level + 1)
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else:
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# convert thin wrapped sequences
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# to simple lists to repr()
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try:
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value = value[:]
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except:
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pass
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file_preset.write("%s = %r\n" % (rna_path_step, value))
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file_preset = open(filepath, 'w', encoding="utf-8")
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file_preset.write("import bpy\n")
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if hasattr(self, "preset_defines"):
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for rna_path in self.preset_defines:
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exec(rna_path)
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file_preset.write("%s\n" % rna_path)
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file_preset.write("\n")
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for rna_path in self.preset_values:
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value = eval(rna_path)
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rna_recursive_attr_expand(value, rna_path, 1)
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file_preset.close()
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preset_menu_class.bl_label = bpy.path.display_name(filename)
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else:
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preset_active = preset_menu_class.bl_label
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# fairly sloppy but convenient.
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filepath = bpy.utils.preset_find(preset_active,
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self.preset_subdir,
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ext=ext)
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if not filepath:
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filepath = bpy.utils.preset_find(preset_active,
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self.preset_subdir,
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display_name=True,
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ext=ext)
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if not filepath:
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return {'CANCELLED'}
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try:
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if hasattr(self, "remove"):
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self.remove(context, filepath)
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else:
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os.remove(filepath)
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except Exception as e:
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self.report({'ERROR'}, "Unable to remove preset: %r" % e)
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import traceback
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traceback.print_exc()
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return {'CANCELLED'}
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# XXX, stupid!
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preset_menu_class.bl_label = "Presets"
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if hasattr(self, "post_cb"):
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self.post_cb(context)
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return {'FINISHED'}
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def check(self, context):
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self.name = self.as_filename(self.name.strip())
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def invoke(self, context, event):
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if not self.remove_active:
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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else:
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return self.execute(context)
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class ExecutePreset(Operator):
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"""Execute a preset"""
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bl_idname = "script.execute_preset"
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bl_label = "Execute a Python Preset"
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filepath = StringProperty(
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subtype='FILE_PATH',
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options={'SKIP_SAVE'},
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)
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menu_idname = StringProperty(
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name="Menu ID Name",
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description="ID name of the menu this was called from",
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options={'SKIP_SAVE'},
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)
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def execute(self, context):
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from os.path import basename, splitext
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filepath = self.filepath
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# change the menu title to the most recently chosen option
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preset_class = getattr(bpy.types, self.menu_idname)
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preset_class.bl_label = bpy.path.display_name(basename(filepath))
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ext = splitext(filepath)[1].lower()
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# execute the preset using script.python_file_run
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if ext == ".py":
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bpy.ops.script.python_file_run(filepath=filepath)
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elif ext == ".xml":
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import rna_xml
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rna_xml.xml_file_run(context,
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filepath,
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preset_class.preset_xml_map)
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else:
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self.report({'ERROR'}, "unknown filetype: %r" % ext)
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return {'CANCELLED'}
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return {'FINISHED'}
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class AddPresetRender(AddPresetBase, Operator):
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"""Add or remove a Render Preset"""
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bl_idname = "render.preset_add"
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bl_label = "Add Render Preset"
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preset_menu = "RENDER_MT_presets"
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preset_defines = [
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"scene = bpy.context.scene"
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]
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preset_values = [
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"scene.render.field_order",
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"scene.render.fps",
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"scene.render.fps_base",
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"scene.render.pixel_aspect_x",
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"scene.render.pixel_aspect_y",
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"scene.render.resolution_percentage",
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"scene.render.resolution_x",
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"scene.render.resolution_y",
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"scene.render.use_fields",
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"scene.render.use_fields_still",
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]
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preset_subdir = "render"
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class AddPresetCamera(AddPresetBase, Operator):
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"""Add or remove a Camera Preset"""
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bl_idname = "camera.preset_add"
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bl_label = "Add Camera Preset"
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preset_menu = "CAMERA_MT_presets"
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preset_defines = [
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"cam = bpy.context.camera"
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]
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preset_subdir = "camera"
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use_focal_length = BoolProperty(
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name="Include Focal Length",
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description="Include focal length into the preset",
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options={'SKIP_SAVE'},
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)
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@property
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def preset_values(self):
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preset_values = [
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"cam.sensor_width",
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"cam.sensor_height",
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"cam.sensor_fit"
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]
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if self.use_focal_length:
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preset_values.append("cam.lens")
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preset_values.append("cam.lens_unit")
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return preset_values
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class AddPresetSafeAreas(AddPresetBase, Operator):
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"""Add or remove a Safe Areas Preset"""
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bl_idname = "safe_areas.preset_add"
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bl_label = "Add Safe Area Preset"
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preset_menu = "SAFE_AREAS_MT_presets"
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preset_defines = [
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"safe_areas = bpy.context.scene.safe_areas"
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]
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preset_values = [
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"safe_areas.title",
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"safe_areas.action",
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"safe_areas.title_center",
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"safe_areas.action_center",
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]
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preset_subdir = "safe_areas"
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class AddPresetCloth(AddPresetBase, Operator):
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"""Add or remove a Cloth Preset"""
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bl_idname = "cloth.preset_add"
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bl_label = "Add Cloth Preset"
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preset_menu = "CLOTH_MT_presets"
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preset_defines = [
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"cloth = bpy.context.cloth"
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]
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preset_values = [
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"cloth.settings.air_damping",
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"cloth.settings.bending_stiffness",
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"cloth.settings.mass",
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"cloth.settings.quality",
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"cloth.settings.spring_damping",
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"cloth.settings.structural_stiffness",
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]
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preset_subdir = "cloth"
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class AddPresetFluid(AddPresetBase, Operator):
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"""Add or remove a Fluid Preset"""
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bl_idname = "fluid.preset_add"
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bl_label = "Add Fluid Preset"
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preset_menu = "FLUID_MT_presets"
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preset_defines = [
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"fluid = bpy.context.fluid"
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]
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preset_values = [
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"fluid.settings.viscosity_base",
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"fluid.settings.viscosity_exponent",
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]
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preset_subdir = "fluid"
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class AddPresetHairDynamics(AddPresetBase, Operator):
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"""Add or remove a Hair Dynamics Preset"""
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bl_idname = "particle.hair_dynamics_preset_add"
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bl_label = "Add Hair Dynamics Preset"
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preset_menu = "PARTICLE_MT_hair_dynamics_presets"
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preset_defines = [
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"psys = bpy.context.particle_system",
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"cloth = bpy.context.particle_system.cloth",
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"settings = bpy.context.particle_system.cloth.settings",
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"collision = bpy.context.particle_system.cloth.collision_settings",
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]
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preset_subdir = "hair_dynamics"
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preset_values = [
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"settings.quality",
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"settings.mass",
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"settings.bending_stiffness",
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"psys.settings.bending_random",
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"settings.bending_damping",
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"settings.air_damping",
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"settings.internal_friction",
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"settings.density_target",
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"settings.density_strength",
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"settings.voxel_cell_size",
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"settings.pin_stiffness",
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]
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class AddPresetSunSky(AddPresetBase, Operator):
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"""Add or remove a Sky & Atmosphere Preset"""
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bl_idname = "lamp.sunsky_preset_add"
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bl_label = "Add Sunsky Preset"
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preset_menu = "LAMP_MT_sunsky_presets"
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preset_defines = [
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"sky = bpy.context.lamp.sky"
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]
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preset_values = [
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"sky.atmosphere_extinction",
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"sky.atmosphere_inscattering",
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"sky.atmosphere_turbidity",
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"sky.backscattered_light",
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"sky.horizon_brightness",
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"sky.spread",
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"sky.sun_brightness",
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"sky.sun_intensity",
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"sky.sun_size",
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"sky.sky_blend",
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"sky.sky_blend_type",
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"sky.sky_color_space",
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"sky.sky_exposure",
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]
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preset_subdir = "sunsky"
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class AddPresetInteraction(AddPresetBase, Operator):
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"""Add or remove an Application Interaction Preset"""
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bl_idname = "wm.interaction_preset_add"
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bl_label = "Add Interaction Preset"
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preset_menu = "USERPREF_MT_interaction_presets"
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preset_defines = [
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"user_preferences = bpy.context.user_preferences"
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]
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preset_values = [
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"user_preferences.edit.use_drag_immediately",
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"user_preferences.edit.use_insertkey_xyz_to_rgb",
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"user_preferences.inputs.invert_mouse_zoom",
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"user_preferences.inputs.select_mouse",
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"user_preferences.inputs.use_emulate_numpad",
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"user_preferences.inputs.use_mouse_continuous",
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"user_preferences.inputs.use_mouse_emulate_3_button",
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"user_preferences.inputs.view_rotate_method",
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"user_preferences.inputs.view_zoom_axis",
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"user_preferences.inputs.view_zoom_method",
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]
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preset_subdir = "interaction"
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class AddPresetTrackingCamera(AddPresetBase, Operator):
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"""Add or remove a Tracking Camera Intrinsics Preset"""
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bl_idname = "clip.camera_preset_add"
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bl_label = "Add Camera Preset"
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preset_menu = "CLIP_MT_camera_presets"
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preset_defines = [
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"camera = bpy.context.edit_movieclip.tracking.camera"
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]
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preset_subdir = "tracking_camera"
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use_focal_length = BoolProperty(
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name="Include Focal Length",
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description="Include focal length into the preset",
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options={'SKIP_SAVE'},
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default=True
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)
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@property
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def preset_values(self):
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preset_values = [
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"camera.sensor_width",
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"camera.pixel_aspect",
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"camera.k1",
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"camera.k2",
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"camera.k3"
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]
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if self.use_focal_length:
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preset_values.append("camera.units")
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preset_values.append("camera.focal_length")
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return preset_values
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class AddPresetTrackingTrackColor(AddPresetBase, Operator):
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"""Add or remove a Clip Track Color Preset"""
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bl_idname = "clip.track_color_preset_add"
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bl_label = "Add Track Color Preset"
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preset_menu = "CLIP_MT_track_color_presets"
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preset_defines = [
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"track = bpy.context.edit_movieclip.tracking.tracks.active"
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]
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preset_values = [
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"track.color",
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"track.use_custom_color"
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]
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preset_subdir = "tracking_track_color"
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class AddPresetTrackingSettings(AddPresetBase, Operator):
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"""Add or remove a motion tracking settings preset"""
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bl_idname = "clip.tracking_settings_preset_add"
|
|
bl_label = "Add Tracking Settings Preset"
|
|
preset_menu = "CLIP_MT_tracking_settings_presets"
|
|
|
|
preset_defines = [
|
|
"settings = bpy.context.edit_movieclip.tracking.settings"
|
|
]
|
|
|
|
preset_values = [
|
|
"settings.default_correlation_min",
|
|
"settings.default_pattern_size",
|
|
"settings.default_search_size",
|
|
"settings.default_frames_limit",
|
|
"settings.default_pattern_match",
|
|
"settings.default_margin",
|
|
"settings.default_motion_model",
|
|
"settings.use_default_brute",
|
|
"settings.use_default_normalization",
|
|
"settings.use_default_mask",
|
|
"settings.use_default_red_channel",
|
|
"settings.use_default_green_channel",
|
|
"settings.use_default_blue_channel"
|
|
"settings.default_weight"
|
|
]
|
|
|
|
preset_subdir = "tracking_settings"
|
|
|
|
|
|
class AddPresetNodeColor(AddPresetBase, Operator):
|
|
"""Add or remove a Node Color Preset"""
|
|
bl_idname = "node.node_color_preset_add"
|
|
bl_label = "Add Node Color Preset"
|
|
preset_menu = "NODE_MT_node_color_presets"
|
|
|
|
preset_defines = [
|
|
"node = bpy.context.active_node"
|
|
]
|
|
|
|
preset_values = [
|
|
"node.color",
|
|
"node.use_custom_color"
|
|
]
|
|
|
|
preset_subdir = "node_color"
|
|
|
|
|
|
class AddPresetInterfaceTheme(AddPresetBase, Operator):
|
|
"""Add or remove a theme preset"""
|
|
bl_idname = "wm.interface_theme_preset_add"
|
|
bl_label = "Add Theme Preset"
|
|
preset_menu = "USERPREF_MT_interface_theme_presets"
|
|
preset_subdir = "interface_theme"
|
|
|
|
|
|
class AddPresetKeyconfig(AddPresetBase, Operator):
|
|
"""Add or remove a Key-config Preset"""
|
|
bl_idname = "wm.keyconfig_preset_add"
|
|
bl_label = "Add Keyconfig Preset"
|
|
preset_menu = "USERPREF_MT_keyconfigs"
|
|
preset_subdir = "keyconfig"
|
|
|
|
def add(self, context, filepath):
|
|
bpy.ops.wm.keyconfig_export(filepath=filepath)
|
|
bpy.utils.keyconfig_set(filepath)
|
|
|
|
def pre_cb(self, context):
|
|
keyconfigs = bpy.context.window_manager.keyconfigs
|
|
if self.remove_active:
|
|
preset_menu_class = getattr(bpy.types, self.preset_menu)
|
|
preset_menu_class.bl_label = keyconfigs.active.name
|
|
|
|
def post_cb(self, context):
|
|
keyconfigs = bpy.context.window_manager.keyconfigs
|
|
if self.remove_active:
|
|
keyconfigs.remove(keyconfigs.active)
|
|
|
|
|
|
class AddPresetOperator(AddPresetBase, Operator):
|
|
"""Add or remove an Operator Preset"""
|
|
bl_idname = "wm.operator_preset_add"
|
|
bl_label = "Operator Preset"
|
|
preset_menu = "WM_MT_operator_presets"
|
|
|
|
operator = StringProperty(
|
|
name="Operator",
|
|
maxlen=64,
|
|
options={'HIDDEN', 'SKIP_SAVE'},
|
|
)
|
|
|
|
preset_defines = [
|
|
"op = bpy.context.active_operator",
|
|
]
|
|
|
|
@property
|
|
def preset_subdir(self):
|
|
return AddPresetOperator.operator_path(self.operator)
|
|
|
|
@property
|
|
def preset_values(self):
|
|
properties_blacklist = Operator.bl_rna.properties.keys()
|
|
|
|
prefix, suffix = self.operator.split("_OT_", 1)
|
|
op = getattr(getattr(bpy.ops, prefix.lower()), suffix)
|
|
operator_rna = op.get_rna().bl_rna
|
|
del op
|
|
|
|
ret = []
|
|
for prop_id, prop in operator_rna.properties.items():
|
|
if not (prop.is_hidden or prop.is_skip_save):
|
|
if prop_id not in properties_blacklist:
|
|
ret.append("op.%s" % prop_id)
|
|
|
|
return ret
|
|
|
|
@staticmethod
|
|
def operator_path(operator):
|
|
import os
|
|
prefix, suffix = operator.split("_OT_", 1)
|
|
return os.path.join("operator", "%s.%s" % (prefix.lower(), suffix))
|
|
|
|
|
|
class WM_MT_operator_presets(Menu):
|
|
bl_label = "Operator Presets"
|
|
|
|
def draw(self, context):
|
|
self.operator = context.active_operator.bl_idname
|
|
|
|
# dummy 'default' menu item
|
|
layout = self.layout
|
|
layout.operator("wm.operator_defaults")
|
|
layout.separator()
|
|
|
|
Menu.draw_preset(self, context)
|
|
|
|
@property
|
|
def preset_subdir(self):
|
|
return AddPresetOperator.operator_path(self.operator)
|
|
|
|
preset_operator = "script.execute_preset"
|
|
|
|
|
|
class AddPresetUnitsLength(AddPresetBase, Operator):
|
|
"""Add or remove length units preset"""
|
|
bl_idname = "scene.units_length_preset_add"
|
|
bl_label = "Add Length Units Preset"
|
|
preset_menu = "SCENE_MT_units_length_presets"
|
|
|
|
preset_defines = [
|
|
"scene = bpy.context.scene"
|
|
]
|
|
|
|
preset_values = [
|
|
"scene.unit_settings.system",
|
|
"scene.unit_settings.scale_length",
|
|
]
|
|
|
|
preset_subdir = "units_length"
|
|
|
|
|
|
classes = (
|
|
AddPresetCamera,
|
|
AddPresetCloth,
|
|
AddPresetFluid,
|
|
AddPresetHairDynamics,
|
|
AddPresetInteraction,
|
|
AddPresetInterfaceTheme,
|
|
AddPresetKeyconfig,
|
|
AddPresetNodeColor,
|
|
AddPresetOperator,
|
|
AddPresetRender,
|
|
AddPresetSafeAreas,
|
|
AddPresetSunSky,
|
|
AddPresetTrackingCamera,
|
|
AddPresetTrackingSettings,
|
|
AddPresetTrackingTrackColor,
|
|
AddPresetUnitsLength,
|
|
ExecutePreset,
|
|
WM_MT_operator_presets,
|
|
)
|