blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
2012-07-18 23:03:27 +00:00

78 lines
1.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_SCA_DynamicActuator.h
* \ingroup ketsji
* \brief Add object to the game world on action of this actuator
*/
#ifndef __KX_SCA_DYNAMICACTUATOR_H__
#define __KX_SCA_DYNAMICACTUATOR_H__
#include "SCA_IActuator.h"
#include "SCA_PropertyActuator.h"
#include "SCA_LogicManager.h"
#include "KX_GameObject.h"
#include "KX_IPhysicsController.h"
class KX_SCA_DynamicActuator : public SCA_IActuator
{
Py_Header
// dynamics operation to apply to the game object
short m_dyn_operation;
float m_setmass;
public:
KX_SCA_DynamicActuator(
SCA_IObject* gameobj,
short dyn_operation,
float setmass
);
~KX_SCA_DynamicActuator(
);
CValue*
GetReplica(
);
virtual bool
Update();
//Python Interface
enum DynamicOperation {
KX_DYN_RESTORE_DYNAMICS = 0,
KX_DYN_DISABLE_DYNAMICS,
KX_DYN_ENABLE_RIGID_BODY,
KX_DYN_DISABLE_RIGID_BODY,
KX_DYN_SET_MASS,
};
};
#endif