7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
/**
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* KX_ConstraintActuator.h
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_CONSTRAINTACTUATOR
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#define __KX_CONSTRAINTACTUATOR
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#include "SCA_IActuator.h"
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#include "MT_Scalar.h"
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class KX_ConstraintActuator : public SCA_IActuator
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{
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Py_Header;
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protected:
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// Damp time (int),
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int m_dampTime;
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// min (float),
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float m_minimumBound;
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// max (float),
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float m_maximumBound;
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// locrotxyz choice (pick one): only one choice allowed at a time!
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int m_locrot;
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/**
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* Clamp <var> to <min>, <max>. Borders are included (in as far as
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* float comparisons are good for equality...).
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*/
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void Clamp(MT_Scalar &var, float min, float max);
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public:
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enum KX_CONSTRAINTTYPE {
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KX_ACT_CONSTRAINT_NODEF = 0,
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KX_ACT_CONSTRAINT_LOCX,
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KX_ACT_CONSTRAINT_LOCY,
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KX_ACT_CONSTRAINT_LOCZ,
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KX_ACT_CONSTRAINT_ROTX,
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KX_ACT_CONSTRAINT_ROTY,
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KX_ACT_CONSTRAINT_ROTZ,
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KX_ACT_CONSTRAINT_MAX
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};
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bool IsValidMode(KX_CONSTRAINTTYPE m);
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KX_ConstraintActuator(SCA_IObject* gameobj,
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int damptime,
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float min,
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float max,
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int locrot,
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PyTypeObject* T=&Type);
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virtual ~KX_ConstraintActuator();
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virtual CValue* GetReplica() {
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KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
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replica->ProcessReplica();
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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};
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virtual bool Update(double curtime, bool frame);
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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virtual PyObject* _getattr(const STR_String& attr);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
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KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
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};
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#endif //__KX_CONSTRAINTACTUATOR
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