blender/release/scripts/op/console_python.py
Campbell Barton 51f2dcd08c - access console languages as modules rather then having the py operator call an operator
- workaround for __getattr__ existing for types that dont support it
2009-11-17 12:21:41 +00:00

196 lines
5.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import sys
import bpy
language_id = 'python'
def add_scrollback(text, text_type):
for l in text.split('\n'):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
type=text_type)
def get_console(console_id):
'''
helper function for console operators
currently each text datablock gets its own
console - bpython_code.InteractiveConsole()
...which is stored in this function.
console_id can be any hashable type
'''
from code import InteractiveConsole
try:
consoles = get_console.consoles
except:
consoles = get_console.consoles = {}
# clear all dead consoles, use text names as IDs
# TODO, find a way to clear IDs
'''
for console_id in list(consoles.keys()):
if console_id not in bpy.data.texts:
del consoles[id]
'''
try:
console, stdout, stderr = consoles[console_id]
except:
namespace = {'__builtins__': __builtins__, 'bpy': bpy}
console = InteractiveConsole(namespace)
import io
stdout = io.StringIO()
stderr = io.StringIO()
consoles[console_id] = console, stdout, stderr
return console, stdout, stderr
# Both prompts must be the same length
PROMPT = '>>> '
PROMPT_MULTI = '... '
def execute(context):
sc = context.space_data
try:
line = sc.history[-1].line
except:
return ('CANCELLED',)
if sc.console_type != 'PYTHON':
return ('CANCELLED',)
console, stdout, stderr = get_console(hash(context.region))
# Hack, useful but must add some other way to access
#if "C" not in console.locals:
console.locals["C"] = context
# redirect output
sys.stdout = stdout
sys.stderr = stderr
# run the console
if not line.strip():
line_exec = '\n' # executes a multiline statement
else:
line_exec = line
is_multiline = console.push(line_exec)
stdout.seek(0)
stderr.seek(0)
output = stdout.read()
output_err = stderr.read()
# cleanup
sys.stdout = sys.__stdout__
sys.stderr = sys.__stderr__
sys.last_traceback = None
# So we can reuse, clear all data
stdout.truncate(0)
stderr.truncate(0)
bpy.ops.console.scrollback_append(text=sc.prompt + line, type='INPUT')
if is_multiline:
sc.prompt = PROMPT_MULTI
else:
sc.prompt = PROMPT
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
# Insert the output into the editor
# not quite correct because the order might have changed,
# but ok 99% of the time.
if output:
add_scrollback(output, 'OUTPUT')
if output_err:
add_scrollback(output_err, 'ERROR')
return ('FINISHED',)
def autocomplete(context):
from console import intellisense
sc = context.space_data
console = get_console(hash(context.region))[0]
current_line = sc.history[-1]
line = current_line.line
if not console:
return ('CANCELLED',)
if sc.console_type != 'PYTHON':
return ('CANCELLED',)
# This function isnt aware of the text editor or being an operator
# just does the autocomp then copy its results back
current_line.line, current_line.current_character, scrollback = \
intellisense.expand(
line=current_line.line,
cursor=current_line.current_character,
namespace=console.locals,
private='-d' in sys.argv)
# Now we need to copy back the line from blender back into the
# text editor. This will change when we dont use the text editor
# anymore
if scrollback:
add_scrollback(scrollback, 'INFO')
context.area.tag_redraw()
return ('FINISHED',)
def banner(context):
sc = context.space_data
version_string = sys.version.strip().replace('\n', ' ')
add_scrollback(" * Python Interactive Console %s *" % version_string, 'OUTPUT')
add_scrollback("Command History: Up/Down Arrow", 'OUTPUT')
add_scrollback("Cursor: Left/Right Home/End", 'OUTPUT')
add_scrollback("Remove: Backspace/Delete", 'OUTPUT')
add_scrollback("Execute: Enter", 'OUTPUT')
add_scrollback("Autocomplete: Ctrl+Space", 'OUTPUT')
add_scrollback("Ctrl +/- Wheel: Zoom", 'OUTPUT')
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, Mathutils, Geometry, BGL", 'OUTPUT')
add_scrollback("", 'OUTPUT')
add_scrollback("", 'OUTPUT')
sc.prompt = PROMPT
# Add context into the namespace for quick access
console = get_console(hash(context.region))[0]
console.locals["C"] = bpy.context
return ('FINISHED',)