333dc8d60f
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363 lines
8.3 KiB
C++
363 lines
8.3 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <sstream>
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#include "device.h"
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#include "device_intern.h"
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#include "device_network.h"
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#include "buffers.h"
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#include "util_foreach.h"
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#include "util_list.h"
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#include "util_logging.h"
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#include "util_map.h"
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#include "util_time.h"
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CCL_NAMESPACE_BEGIN
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class MultiDevice : public Device
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{
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public:
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struct SubDevice {
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explicit SubDevice(Device *device_)
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: device(device_) {}
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Device *device;
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map<device_ptr, device_ptr> ptr_map;
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};
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list<SubDevice> devices;
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device_ptr unique_ptr;
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MultiDevice(DeviceInfo& info, Stats &stats, bool background_)
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: Device(info, stats, background_), unique_ptr(1)
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{
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Device *device;
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foreach(DeviceInfo& subinfo, info.multi_devices) {
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device = Device::create(subinfo, sub_stats_, background);
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devices.push_back(SubDevice(device));
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}
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#ifdef WITH_NETWORK
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/* try to add network devices */
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ServerDiscovery discovery(true);
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time_sleep(1.0);
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vector<string> servers = discovery.get_server_list();
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foreach(string& server, servers) {
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device = device_network_create(info, stats, server.c_str());
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if(device)
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devices.push_back(SubDevice(device));
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}
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#endif
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}
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~MultiDevice()
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{
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foreach(SubDevice& sub, devices)
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delete sub.device;
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}
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const string& error_message()
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{
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foreach(SubDevice& sub, devices) {
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if(sub.device->error_message() != "") {
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if(error_msg == "")
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error_msg = sub.device->error_message();
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break;
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}
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}
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return error_msg;
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}
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virtual bool show_samples() const
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{
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if(devices.size() > 1) {
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return false;
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}
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return devices.front().device->show_samples();
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}
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bool load_kernels(const DeviceRequestedFeatures& requested_features)
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{
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foreach(SubDevice& sub, devices)
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if(!sub.device->load_kernels(requested_features))
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return false;
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return true;
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}
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void mem_alloc(device_memory& mem, MemoryType type)
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{
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = 0;
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sub.device->mem_alloc(mem, type);
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sub.ptr_map[unique_ptr] = mem.device_pointer;
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}
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mem.device_pointer = unique_ptr++;
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stats.mem_alloc(mem.device_size);
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}
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void mem_copy_to(device_memory& mem)
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{
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device_ptr tmp = mem.device_pointer;
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->mem_copy_to(mem);
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}
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mem.device_pointer = tmp;
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}
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void mem_copy_from(device_memory& mem, int y, int w, int h, int elem)
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{
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device_ptr tmp = mem.device_pointer;
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int i = 0, sub_h = h/devices.size();
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foreach(SubDevice& sub, devices) {
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int sy = y + i*sub_h;
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int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h;
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->mem_copy_from(mem, sy, w, sh, elem);
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i++;
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}
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mem.device_pointer = tmp;
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}
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void mem_zero(device_memory& mem)
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{
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device_ptr tmp = mem.device_pointer;
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->mem_zero(mem);
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}
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mem.device_pointer = tmp;
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}
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void mem_free(device_memory& mem)
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{
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device_ptr tmp = mem.device_pointer;
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stats.mem_free(mem.device_size);
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->mem_free(mem);
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sub.ptr_map.erase(sub.ptr_map.find(tmp));
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}
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mem.device_pointer = 0;
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}
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void const_copy_to(const char *name, void *host, size_t size)
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{
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foreach(SubDevice& sub, devices)
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sub.device->const_copy_to(name, host, size);
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}
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void tex_alloc(const char *name,
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device_memory& mem,
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InterpolationType
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interpolation,
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ExtensionType extension)
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{
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VLOG(1) << "Texture allocate: " << name << ", "
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<< string_human_readable_number(mem.memory_size()) << " bytes. ("
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<< string_human_readable_size(mem.memory_size()) << ")";
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = 0;
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sub.device->tex_alloc(name, mem, interpolation, extension);
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sub.ptr_map[unique_ptr] = mem.device_pointer;
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}
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mem.device_pointer = unique_ptr++;
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stats.mem_alloc(mem.device_size);
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}
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void tex_free(device_memory& mem)
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{
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device_ptr tmp = mem.device_pointer;
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stats.mem_free(mem.device_size);
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->tex_free(mem);
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sub.ptr_map.erase(sub.ptr_map.find(tmp));
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}
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mem.device_pointer = 0;
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}
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void pixels_alloc(device_memory& mem)
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{
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = 0;
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sub.device->pixels_alloc(mem);
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sub.ptr_map[unique_ptr] = mem.device_pointer;
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}
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mem.device_pointer = unique_ptr++;
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}
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void pixels_free(device_memory& mem)
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{
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device_ptr tmp = mem.device_pointer;
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foreach(SubDevice& sub, devices) {
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->pixels_free(mem);
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sub.ptr_map.erase(sub.ptr_map.find(tmp));
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}
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mem.device_pointer = 0;
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}
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void pixels_copy_from(device_memory& mem, int y, int w, int h)
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{
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device_ptr tmp = mem.device_pointer;
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int i = 0, sub_h = h/devices.size();
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foreach(SubDevice& sub, devices) {
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int sy = y + i*sub_h;
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int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h;
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mem.device_pointer = sub.ptr_map[tmp];
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sub.device->pixels_copy_from(mem, sy, w, sh);
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i++;
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}
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mem.device_pointer = tmp;
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}
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void draw_pixels(device_memory& rgba, int y, int w, int h, int dx, int dy, int width, int height, bool transparent,
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const DeviceDrawParams &draw_params)
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{
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device_ptr tmp = rgba.device_pointer;
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int i = 0, sub_h = h/devices.size();
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int sub_height = height/devices.size();
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foreach(SubDevice& sub, devices) {
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int sy = y + i*sub_h;
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int sh = (i == (int)devices.size() - 1)? h - sub_h*i: sub_h;
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int sheight = (i == (int)devices.size() - 1)? height - sub_height*i: sub_height;
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int sdy = dy + i*sub_height;
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/* adjust math for w/width */
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rgba.device_pointer = sub.ptr_map[tmp];
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sub.device->draw_pixels(rgba, sy, w, sh, dx, sdy, width, sheight, transparent, draw_params);
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i++;
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}
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rgba.device_pointer = tmp;
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}
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void map_tile(Device *sub_device, RenderTile& tile)
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{
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foreach(SubDevice& sub, devices) {
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if(sub.device == sub_device) {
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if(tile.buffer) tile.buffer = sub.ptr_map[tile.buffer];
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if(tile.rng_state) tile.rng_state = sub.ptr_map[tile.rng_state];
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}
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}
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}
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int device_number(Device *sub_device)
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{
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int i = 0;
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foreach(SubDevice& sub, devices) {
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if(sub.device == sub_device)
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return i;
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i++;
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}
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return -1;
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}
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int get_split_task_count(DeviceTask& task)
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{
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int total_tasks = 0;
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list<DeviceTask> tasks;
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task.split(tasks, devices.size());
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foreach(SubDevice& sub, devices) {
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if(!tasks.empty()) {
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DeviceTask subtask = tasks.front();
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tasks.pop_front();
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total_tasks += sub.device->get_split_task_count(subtask);
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}
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}
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return total_tasks;
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}
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void task_add(DeviceTask& task)
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{
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list<DeviceTask> tasks;
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task.split(tasks, devices.size());
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foreach(SubDevice& sub, devices) {
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if(!tasks.empty()) {
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DeviceTask subtask = tasks.front();
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tasks.pop_front();
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if(task.buffer) subtask.buffer = sub.ptr_map[task.buffer];
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if(task.rgba_byte) subtask.rgba_byte = sub.ptr_map[task.rgba_byte];
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if(task.rgba_half) subtask.rgba_half = sub.ptr_map[task.rgba_half];
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if(task.shader_input) subtask.shader_input = sub.ptr_map[task.shader_input];
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if(task.shader_output) subtask.shader_output = sub.ptr_map[task.shader_output];
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if(task.shader_output_luma) subtask.shader_output_luma = sub.ptr_map[task.shader_output_luma];
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sub.device->task_add(subtask);
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}
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}
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}
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void task_wait()
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{
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foreach(SubDevice& sub, devices)
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sub.device->task_wait();
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}
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void task_cancel()
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{
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foreach(SubDevice& sub, devices)
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sub.device->task_cancel();
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}
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protected:
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Stats sub_stats_;
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};
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Device *device_multi_create(DeviceInfo& info, Stats &stats, bool background)
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{
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return new MultiDevice(info, stats, background);
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}
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CCL_NAMESPACE_END
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