blender/source
Dalai Felinto 52b7c157a0 getScreenPosition, Ray and Vect fixes:
- fix for [#18867] getScreenRay error
 ... the Vector wasn't been added to KX_Camera origin. Therefore the Ray was always casted to the wrong coordinate when camera wasn't in [0,0,0] (where is obviously was in my tests :)

- making the input parameter compatible with Blender/BGE window coordinate system (Top-Bottom).
 ... that will break scripts done in 2.49. Since this feature was added only in 2.49 that fix is OK. (and the fix is ridiculous.

Note:
the input parameter is normalized. That means it runs from 0.0 to 1.0. Some users found it confusing, but it allows to make a game compatible with multiple desktop resolutions.a
2009-06-05 00:51:36 +00:00
..
blender coverity issue CID: 488 2009-06-04 15:58:47 +00:00
creator tiny fix for irix: use putenv instead of setenv 2009-05-25 23:20:38 +00:00
darwin Make: removing hidden directories from .app failed. 2009-04-23 09:59:19 +00:00
gameengine getScreenPosition, Ray and Vect fixes: 2009-06-05 00:51:36 +00:00
icons Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
kernel BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile * Fix for compile error on MSVC. 2009-05-15 18:21:27 +00:00
nan_compile.mk Added BF_PROFILE (same name as in scons files) option. 2009-03-23 19:52:49 +00:00
nan_definitions.mk IRIX: use python 2.5 by default 2009-05-25 23:35:29 +00:00
nan_link.mk patch #8583: Add support for gcc on irix 2008-11-24 14:15:05 +00:00
nan_subdirs.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
nan_warn.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00