53396816e4
Splitting interface stages based on the interpolation of its attributes. Then naming convention that have been used: * use `interp` as instance name when using smooth interpolation * use `interp_noperspective` when using no perpective interpolation * use `interp_flat` when using flat interpolation The same suffix will be added to the struct names. The naming convention will be added to the GLSL code style and applied to other shaders as well. Pull Request: https://projects.blender.org/blender/blender/pulls/111210 |
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doc | ||
extern | ||
intern | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
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.git-blame-ignore-revs | ||
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AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
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make.bat | ||
pyproject.toml | ||
README.md |
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