blender/intern/cycles/kernel/kernel_film.h
2018-07-06 10:17:58 +02:00

90 lines
2.5 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device float4 film_map(KernelGlobals *kg, float4 irradiance, float scale)
{
float exposure = kernel_data.film.exposure;
float4 result = irradiance*scale;
/* conversion to srgb */
result.x = color_linear_to_srgb(result.x*exposure);
result.y = color_linear_to_srgb(result.y*exposure);
result.z = color_linear_to_srgb(result.z*exposure);
/* clamp since alpha might be > 1.0 due to russian roulette */
result.w = saturate(result.w);
return result;
}
ccl_device uchar4 film_float_to_byte(float4 color)
{
uchar4 result;
/* simple float to byte conversion */
result.x = (uchar)(saturate(color.x)*255.0f);
result.y = (uchar)(saturate(color.y)*255.0f);
result.z = (uchar)(saturate(color.z)*255.0f);
result.w = (uchar)(saturate(color.w)*255.0f);
return result;
}
ccl_device void kernel_film_convert_to_byte(KernelGlobals *kg,
ccl_global uchar4 *rgba, ccl_global float *buffer,
float sample_scale, int x, int y, int offset, int stride)
{
/* buffer offset */
int index = offset + x + y*stride;
rgba += index;
buffer += index*kernel_data.film.pass_stride;
/* map colors */
float4 irradiance = *((ccl_global float4*)buffer);
float4 float_result = film_map(kg, irradiance, sample_scale);
uchar4 byte_result = film_float_to_byte(float_result);
*rgba = byte_result;
}
ccl_device void kernel_film_convert_to_half_float(KernelGlobals *kg,
ccl_global uchar4 *rgba, ccl_global float *buffer,
float sample_scale, int x, int y, int offset, int stride)
{
/* buffer offset */
int index = offset + x + y*stride;
ccl_global float4 *in = (ccl_global float4*)(buffer + index*kernel_data.film.pass_stride);
ccl_global half *out = (ccl_global half*)rgba + index*4;
float exposure = kernel_data.film.exposure;
float4 rgba_in = *in;
if(exposure != 1.0f) {
rgba_in.x *= exposure;
rgba_in.y *= exposure;
rgba_in.z *= exposure;
}
float4_store_half(out, rgba_in, sample_scale);
}
CCL_NAMESPACE_END