blender/intern/cycles/device
Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
..
CMakeLists.txt Cycles: Synchronize changes with standalone repository 2015-01-01 01:31:07 +05:00
device_cpu.cpp Cycles: Prepare for more image extension types support 2015-07-28 14:14:24 +02:00
device_cuda.cpp OpenGL: use sized texture internal formats 2015-12-08 01:19:55 -05:00
device_intern.h Cycles: Repot CPU and CUDA capabilities to system info operator 2015-01-06 14:13:21 +05:00
device_memory.h Cycles: Gracefully handle out-of-memory happening in device vector 2015-10-11 19:41:59 +05:00
device_multi.cpp Cycles: Prepare for more image extension types support 2015-07-28 14:14:24 +02:00
device_network.cpp Cycles: Fix for typo in previous commit 2015-08-10 17:24:14 +02:00
device_network.h Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
device_opencl.cpp Cycles: Move build options constructions to DeviceRequestedFeatures 2015-11-21 21:42:31 +05:00
device_task.cpp Cycles: Code cleanup, spaces around keywords 2015-03-28 00:15:15 +05:00
device_task.h Cycles: Pass requested tile size to the device via device task 2015-05-09 19:09:07 +05:00
device.cpp Cycles: Log requested device features 2015-07-18 16:02:09 +02:00
device.h Cycles: Make branched path tracer covered with requested features 2015-11-22 13:54:51 +05:00