blender/intern/cycles/kernel
2013-06-28 13:05:21 +00:00
..
closure Cycles / Ramp closures: 2013-06-27 16:08:06 +00:00
osl Fix #35896: cycles crash with OSL image textures and viewport + preview render 2013-06-28 13:05:21 +00:00
shaders Code cleanup: cycles 2013-06-26 23:29:33 +00:00
svm Cycles / Brick texture: 2013-06-26 23:08:18 +00:00
CMakeLists.txt Cycles: update build configurations to include CUDA sm_35 architecture. When using 2013-06-20 13:10:47 +00:00
kernel_accumulate.h Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
kernel_bvh_traversal.h Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the 2013-06-19 17:54:26 +00:00
kernel_bvh.h Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree. 2013-06-18 09:36:06 +00:00
kernel_camera.h Cycles: window texture coordinates now work with orthographic cameras, this 2013-06-08 10:51:33 +00:00
kernel_compat_cpu.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
kernel_compat_cuda.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
kernel_compat_opencl.h Code cleanup: cycles 2013-06-26 23:29:33 +00:00
kernel_curve.h Cycles: 2013-06-04 17:20:00 +00:00
kernel_differential.h Fix #35207: addition to previous fix to avoid OSL getting uninitialized 2013-05-03 21:34:51 +00:00
kernel_displace.h Cycles OpenCL: make displacement and world importance sampling work. 2013-06-21 13:05:08 +00:00
kernel_emission.h Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
kernel_film.h Cycles: 2013-05-14 21:18:20 +00:00
kernel_globals.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
kernel_jitter.h Cycles: prepare to make CUDA 5.0 the official version we use 2013-06-19 17:54:23 +00:00
kernel_light.h Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: 2013-06-14 14:29:00 +00:00
kernel_object.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
kernel_passes.h Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the 2013-06-08 17:56:40 +00:00
kernel_path.h Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug. 2013-06-21 12:34:34 +00:00
kernel_primitive.h code cleanup: remove some paranoid checks which would have crashed anyway earlier on. 2013-01-20 14:50:50 +00:00
kernel_projection.h Cycles: 2013-06-14 14:29:00 +00:00
kernel_random.h Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug. 2013-06-21 12:34:34 +00:00
kernel_shader.h Cycles: prepare to make CUDA 5.0 the official version we use 2013-06-19 17:54:23 +00:00
kernel_sse2.cpp Code cleanup: cycles 2013-06-26 23:29:33 +00:00
kernel_sse3.cpp Cycles: 2013-06-27 00:03:48 +00:00
kernel_subsurface.h Cycles: 2013-06-04 17:20:00 +00:00
kernel_textures.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel_triangle.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
kernel_types.h Cycles OpenCL: make displacement and world importance sampling work. 2013-06-21 13:05:08 +00:00
kernel.cl Cycles OpenCL: make displacement and world importance sampling work. 2013-06-21 13:05:08 +00:00
kernel.cpp Cycles: 2013-05-14 21:18:20 +00:00
kernel.cu Cycles: 2013-05-14 21:18:20 +00:00
kernel.h Cycles: 2013-05-14 21:18:20 +00:00
SConscript Cycles: update build configurations to include CUDA sm_35 architecture. When using 2013-06-20 13:10:47 +00:00