blender/source/gameengine/GameLogic/SCA_XORController.cpp
Benoit Bolsee 02132de7aa BGE patch: Add NAND, NOR, XOR, XNOR controllers.
NAND controller is an inverted AND controller: the output is 
     1 if any of the input is 0.
NOR  controller is an inverted OR controller: the output is 0
     if any of the input is 1.
XOR  controller is an exclusive OR: the output is 1 if and only
     if one input is 1 and all the other inputs are 0.
XNOR controller is an inverted XOR: the output is 0 if and only
     if one input is 0 and all the other inputs are 0.
The NAND, NORT and XNOR controllers are very usefull to create
complementary outputs to start and stop actuators synchronously.
MSCV project files updated.
2008-06-23 20:41:18 +00:00

149 lines
3.5 KiB
C++

/**
* 'Xor' together all inputs
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_XORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_XORController::SCA_XORController(SCA_IObject* gameobj,
PyTypeObject* T)
:
SCA_IController(gameobj,T)
{
}
SCA_XORController::~SCA_XORController()
{
}
void SCA_XORController::Trigger(SCA_LogicManager* logicmgr)
{
bool sensorresult = false;
for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
!(is==m_linkedsensors.end());is++)
{
SCA_ISensor* sensor = *is;
if (sensor->IsPositiveTrigger())
{
if (sensorresult == true)
{
sensorresult = false;
break;
}
sensorresult = true;
}
}
CValue* newevent = new CBoolValue(sensorresult);
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
logicmgr->AddActiveActuator(actua,newevent);
}
// every actuator that needs the event, has a it's own reference to it now so
// release it (so to be clear: if there is no actuator, it's deleted right now)
newevent->Release();
}
CValue* SCA_XORController::GetReplica()
{
CValue* replica = new SCA_XORController(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_XORController::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_XORController",
sizeof(SCA_XORController),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject SCA_XORController::Parents[] = {
&SCA_XORController::Type,
&SCA_IController::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_XORController::Methods[] = {
{NULL,NULL} //Sentinel
};
PyObject* SCA_XORController::_getattr(const STR_String& attr) {
_getattr_up(SCA_IController);
}
/* eof */