blender/source/gameengine/Makefile
Ton Roosendaal db24487449 Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when 
multiple objects were selected (too little space)
2008-11-02 18:12:45 +00:00

45 lines
1.3 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
# Bounces make to subdirectories.
include nan_definitions.mk
SOURCEDIR = source/gameengine
DIR = $(OCGDIR)/gameengine
DIRS = BlenderRoutines
DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
DIRS += Network Physics VideoTexture
ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
DIRS += GamePlayer
endif
include nan_subdirs.mk