blender/scripts/startup
Hans Goudey 550c15bccd Geometry Nodes: Move tool-specific nodes to proper menus
Instead of putting all the tool specific nodes (inputs, operations, etc)
in a single menu, use the existing categories. This is similar to how
the shader editor shows nodes depending on which render engine
is enabled. It's also more scalable for when more tool-specific nodes
are added.

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I discussed this with Pablo on Tuesday-- it came up when we talked
about the organization of the compositor add menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/111449
2023-08-24 13:34:15 +02:00
..
bl_app_templates_system License Headers: Set copyright to "Blender Authors", add AUTHORS 2023-08-16 00:20:26 +10:00
bl_operators Cleanup: Make format 2023-08-21 15:03:43 +02:00
bl_ui Geometry Nodes: Move tool-specific nodes to proper menus 2023-08-24 13:34:15 +02:00
keyingsets_builtins.py License Headers: Set copyright to "Blender Authors", add AUTHORS 2023-08-16 00:20:26 +10:00
nodeitems_builtins.py License Headers: Set copyright to "Blender Authors", add AUTHORS 2023-08-16 00:20:26 +10:00