550c15bccd
Instead of putting all the tool specific nodes (inputs, operations, etc) in a single menu, use the existing categories. This is similar to how the shader editor shows nodes depending on which render engine is enabled. It's also more scalable for when more tool-specific nodes are added. --- I discussed this with Pablo on Tuesday-- it came up when we talked about the organization of the compositor add menu. Pull Request: https://projects.blender.org/blender/blender/pulls/111449 |
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bl_app_templates_system | ||
bl_operators | ||
bl_ui | ||
keyingsets_builtins.py | ||
nodeitems_builtins.py |