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555f6cbe08
blender
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source
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Mitchell Stokes
555f6cbe08
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
2011-08-27 03:19:46 +00:00
..
blender
remove deprecated & unused sequencer transform vars
2011-08-27 02:59:43 +00:00
blenderplayer
fix for buildinfo changes with blenderplayer
2011-08-22 19:13:26 +00:00
creator
FFmpeg library update:
2011-08-22 18:49:42 +00:00
darwin
set svn end of lines to native
2011-05-09 08:15:38 +00:00
gameengine
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
2011-08-27 03:19:46 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
use static sets rather then tuples, python optimizes this case.
2011-08-08 05:21:37 +00:00
CMakeLists.txt
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00