Go to file
Brecht Van Lommel 55ac53fcde Fix #34322: cycles crash with (undo) save during threaded render. The mesh save
code was modifying pointers in the Mesh which gave crashes with another thread
accessing the data at the same time. This could crash other threaded operations
like blender internal render or physics baking too but was less likely.

As a solution I've now changed the save code that it does not modify the mesh
data structure in place but rather a copy, as undo file saving should probably
be fully read-only regardless of how an improved threading architecture might
work.

Thanks to Sergey for tracking down the cause of this crash.
2013-04-12 15:33:09 +00:00
build_files code cleanup: warnings and style. 2013-04-12 00:50:40 +00:00
doc use lowercase name for freestyle module (as with all other blender modules). 2013-04-07 11:22:54 +00:00
extern Bundle adjustment improvements 2013-04-08 17:05:52 +00:00
intern Fix for material icon rendering with cycles 2013-04-11 12:49:57 +00:00
release More fixes for addon i18n messages management. 2013-04-12 12:19:50 +00:00
source Fix #34322: cycles crash with (undo) save during threaded render. The mesh save 2013-04-12 15:33:09 +00:00
CMakeLists.txt svn merge ^/trunk/blender -r55700:55776 2013-04-04 13:37:07 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
SConstruct Merged changes in the trunk up to revision 55546. 2013-03-24 12:13:13 +00:00