blender/release/scripts/startup/keyingsets_builtins.py
Joshua Leung 18e4f7de4f Bugfix [#27090] Available keying set fails in armature pose mode
A change in the poll callback that Available KeyingSet used to use
restricted its use to Object-mode only, while this could also be
useful in Pose Mode (though it would only affect all channels there).

Made this use a custom poll callback now that tests for whether the
active object has an action. This does mean that if you select a bunch
of objects with animation data, but the active object doesn't have it,
then the keyingset will fail to fire, but that's been marked as a todo
in the code.
2011-04-21 01:21:28 +00:00

462 lines
15 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
"""
Built-In Keying Sets
None of these Keying Sets should be removed, as these
are needed by various parts of Blender in order for them
to work correctly.
Beware also about changing the order that these are defined
here, since this can result in old files referring to the
wrong Keying Set as the active one, potentially resulting
in lost (i.e. unkeyed) animation.
"""
import bpy
import keyingsets_utils
###############################
# Built-In KeyingSets
# Location
class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
bl_label = "Location"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator - use callback for location
generate = keyingsets_utils.RKS_GEN_location
# Rotation
class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
bl_label = "Rotation"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator - use callback for location
generate = keyingsets_utils.RKS_GEN_rotation
# Scale
class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
bl_label = "Scaling"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator - use callback for location
generate = keyingsets_utils.RKS_GEN_scaling
# ------------
# LocRot
class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
bl_label = "LocRot"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
keyingsets_utils.RKS_GEN_location(self, context, ks, data)
# rotation
keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
# LocScale
class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
bl_label = "LocScale"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
keyingsets_utils.RKS_GEN_location(self, context, ks, data)
# scale
keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# LocRotScale
class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
bl_label = "LocRotScale"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
keyingsets_utils.RKS_GEN_location(self, context, ks, data)
# rotation
keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
# scale
keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# RotScale
class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
bl_label = "RotScale"
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# rotation
keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
# scaling
keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# ------------
# Location
class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
bl_label = "Visual Location"
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator - use callback for location
generate = keyingsets_utils.RKS_GEN_location
# Rotation
class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
bl_label = "Visual Rotation"
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator - use callback for rotation
generate = keyingsets_utils.RKS_GEN_rotation
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
bl_label = "Visual LocRot"
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
keyingsets_utils.RKS_GEN_location(self, context, ks, data)
# rotation
keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
# ------------
# Available
class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
bl_label = "Available"
# poll - selected objects or selected object with animation data
def poll(ksi, context):
ob = context.active_object
if ob:
# TODO: this fails if one animation-less object is active, but many others are selected
return ob.animation_data and ob.animation_data.action
else:
return bool(context.selected_objects)
# iterator - use callback for selected bones/objects
iterator = keyingsets_utils.RKS_ITER_selected_item
# generator - use callback for doing this
generate = keyingsets_utils.RKS_GEN_available
###############################
# All properties that are likely to get animated in a character rig
class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
bl_label = "Whole Character"
# these prefixes should be avoided, as they are not really bones
# that animators should be touching (or need to touch)
badBonePrefixes = (
'DEF',
'GEO',
'MCH',
'ORG',
'COR',
'VIS',
# ... more can be added here as you need in your own rigs ...
)
# poll - pose-mode on active object only
def poll(ksi, context):
return ((context.active_object) and (context.active_object.pose) and
(context.active_object.mode == 'POSE'))
# iterator - all bones regardless of selection
def iterator(ksi, context, ks):
for bone in context.active_object.pose.bones:
if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
ksi.generate(context, ks, bone)
# generator - all unlocked bone transforms + custom properties
def generate(ksi, context, ks, bone):
# loc, rot, scale - only include unlocked ones
ksi.doLoc(ks, bone)
if bone.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
ksi.doRot4d(ks, bone)
else:
ksi.doRot3d(ks, bone)
ksi.doScale(ks, bone)
# custom props?
ksi.doCustomProps(ks, bone)
# ----------------
# helper to add some bone's property to the Keying Set
def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
# add the property name to the base path
id_path = bone.path_from_id()
id_block = bone.id_data
if prop.startswith('['):
# custom properties
path = id_path + prop
else:
# standard transforms/properties
path = keyingsets_utils.path_add_property(id_path, prop)
# add Keying Set entry for this...
if use_groups:
ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name)
else:
ks.paths.add(id_block, path, index)
# ----------------
# location properties
def doLoc(ksi, ks, bone):
if bone.lock_location == (False, False, False):
ksi.addProp(ks, bone, "location")
else:
for i in range(3):
if not bone.lock_location[i]:
ksi.addProp(ks, bone, "location", i)
# rotation properties
def doRot4d(ksi, ks, bone):
# rotation mode affects the property used
if bone.rotation_mode == 'QUATERNION':
prop = "rotation_quaternion"
elif bone.rotation_mode == 'AXIS_ANGLE':
prop = "rotation_axis_angle"
# add rotation properties if they will
if bone.lock_rotations_4d:
# can check individually
if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
ksi.addProp(ks, bone, prop)
else:
if bone.lock_rotation_w == False:
ksi.addProp(ks, bone, prop, 0) # w = 0
for i in range(3):
if not bone.lock_rotation[i]:
ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0
elif True not in bone.lock_rotation:
# if axis-angle rotations get locked as eulers, then it's too messy to allow anything
# other than all open unless we keyframe the whole lot
ksi.addProp(ks, bone, prop)
def doRot3d(ksi, ks, bone):
if bone.lock_rotation == (False, False, False):
ksi.addProp(ks, bone, "rotation_euler")
else:
for i in range(3):
if not bone.lock_rotation[i]:
ksi.addProp(ks, bone, "rotation_euler", i)
# scale properties
def doScale(ksi, ks, bone):
if bone.lock_scale == (0, 0, 0):
ksi.addProp(ks, bone, "scale")
else:
for i in range(3):
if not bone.lock_scale[i]:
ksi.addProp(ks, bone, "scale", i)
# ----------------
# custom properties
def doCustomProps(ksi, ks, bone):
# go over all custom properties for bone
for prop, val in bone.items():
# ignore special "_RNA_UI" used for UI editing
if prop == "_RNA_UI":
continue
# for now, just add all of 'em
ksi.addProp(ks, bone, '["%s"]' % (prop))
###############################
# Delta Location
class BUILTIN_KSI_DeltaLocation(bpy.types.KeyingSetInfo):
bl_label = "Delta Location"
# poll - selected objects only (and only if active object in object mode)
poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - selected objects only
iterator = keyingsets_utils.RKS_ITER_selected_objects
# generator - delta location channels only
def generate(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
# add the property name to the base path
path = keyingsets_utils.path_add_property(base_path, "delta_location")
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
# Delta Rotation
class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo):
bl_label = "Delta Rotation"
# poll - selected objects only (and only if active object in object mode)
poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - selected objects only
iterator = keyingsets_utils.RKS_ITER_selected_objects
# generator - delta location channels only
def generate(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
# add the property name to the base path
# rotation mode affects the property used
if data.rotation_mode == 'QUATERNION':
path = path_add_property(base_path, "delta_rotation_quaternion")
elif data.rotation_mode == 'AXIS_ANGLE':
# XXX: for now, this is not available yet
#path = path_add_property(base_path, "delta_rotation_axis_angle")
return
else:
path = keyingsets_utils.path_add_property(base_path, "delta_rotation_euler")
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
# Delta Scale
class BUILTIN_KSI_DeltaScale(bpy.types.KeyingSetInfo):
bl_label = "Delta Scale"
# poll - selected objects only (and only if active object in object mode)
poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - selected objects only
iterator = keyingsets_utils.RKS_ITER_selected_objects
# generator - delta location channels only
def generate(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
# add the property name to the base path
path = keyingsets_utils.path_add_property(base_path, "delta_scale")
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
###############################
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()