209a2ede2c
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
252 lines
5.4 KiB
C++
252 lines
5.4 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "RAS_MaterialBucket.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786)
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#include <windows.h>
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#endif // WIN32
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#include "RAS_Polygon.h"
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#include "RAS_TexVert.h"
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#include "RAS_IRasterizer.h"
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#include "RAS_IRenderTools.h"
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#include "RAS_MeshObject.h"
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#include "RAS_Deformer.h" // __NLA
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KX_VertexIndex::KX_VertexIndex(int size)
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{
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m_size = size;
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}
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void KX_VertexIndex::SetIndex(short loc,short index)
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{
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m_indexarray[loc]=index;
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}
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bool KX_MeshSlot::Less(const KX_MeshSlot& lhs) const
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{
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bool result = ((m_mesh < lhs.m_mesh ) ||
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((m_mesh == lhs.m_mesh)&&(m_OpenGLMatrix < lhs.m_OpenGLMatrix)));
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return result;
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}
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RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat)
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:m_bModified(true)
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{
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m_bScheduled=true;
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m_material = mat;
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}
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void RAS_MaterialBucket::SchedulePolygons(int drawingmode)
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{
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m_bScheduled = true;
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}
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void RAS_MaterialBucket::ClearScheduledPolygons()
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{
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m_bScheduled = false;
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}
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RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial()
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{
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return m_material;
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}
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void RAS_MaterialBucket::SetMeshSlot(KX_MeshSlot& ms)
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{
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m_meshSlots.insert(ms);
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}
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void RAS_MaterialBucket::RemoveMeshSlot(KX_MeshSlot& ms)
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{
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T_MeshSlotList::iterator it = m_meshSlots.find(ms);
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if (!(it == m_meshSlots.end()))
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m_meshSlots.erase(it);
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}
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void RAS_MaterialBucket::MarkVisibleMeshSlot(KX_MeshSlot& ms,
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bool visible,
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bool color,
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const MT_Vector4& rgbavec)
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{
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T_MeshSlotList::iterator it = m_meshSlots.find(ms);
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assert (!(it == m_meshSlots.end()));
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(*it).m_bVisible = visible;
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(*it).m_bObjectColor = color;
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(*it).m_RGBAcolor= rgbavec;
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}
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bool RAS_MaterialBucket::IsTransparant()
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{
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return (m_material->IsTransparant());
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}
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void RAS_MaterialBucket::StartFrame()
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{
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}
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void RAS_MaterialBucket::EndFrame()
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{
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}
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void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
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RAS_IRasterizer* rasty,
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RAS_IRenderTools* rendertools)
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{
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if (m_meshSlots.begin()== m_meshSlots.end())
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return;
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rendertools->SetViewMat(cameratrans);
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rasty->SetMaterial(*m_material);
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if (m_meshSlots.size() >0)
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{
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rendertools->SetClientObject((*m_meshSlots.begin()).m_clientObj);
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}
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bool dolights = m_material->GetDrawingMode()&16;
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if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights)
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{
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bool bUseLights = rendertools->ProcessLighting(-1);
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}
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else
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{
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bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer());
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}
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int drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ?
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1: (m_material->UsesTriangles() ? 0 : 2));
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for (T_MeshSlotList::const_iterator it = m_meshSlots.begin();
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! (it == m_meshSlots.end());it++)
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{
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if ((*it).m_bVisible)
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{
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rendertools->SetClientObject((*it).m_clientObj);
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/* __NLA Do the deformation */
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if ((*it).m_pDeformer)
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(*it).m_pDeformer->Apply(m_material);
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/* End __NLA */
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rendertools->PushMatrix();
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rendertools->applyTransform(rasty,(*it).m_OpenGLMatrix,m_material->GetDrawingMode());
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// Use the text-specific IndexPrimitives for text faces
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if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT)
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{
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rasty->IndexPrimitives_3DText(
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(*it).m_mesh->GetVertexCache(m_material),
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(*it).m_mesh->GetIndexCache(m_material),
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drawmode,
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m_material,
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rendertools, // needed for textprinting on polys
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(*it).m_bObjectColor,
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(*it).m_RGBAcolor);
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}
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// Use the (slower) IndexPrimitives_Ex which can recalc face normals & such
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// for deformed objects - eventually should be extended to recalc ALL normals
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else if ((*it).m_pDeformer){
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rasty->IndexPrimitives_Ex(
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(*it).m_mesh->GetVertexCache(m_material),
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(*it).m_mesh->GetIndexCache(m_material),
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drawmode,
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m_material,
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rendertools, // needed for textprinting on polys
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(*it).m_bObjectColor,
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(*it).m_RGBAcolor
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);
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}
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// Use the normal IndexPrimitives
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else
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{
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rasty->IndexPrimitives(
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(*it).m_mesh->GetVertexCache(m_material),
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(*it).m_mesh->GetIndexCache(m_material),
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drawmode,
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m_material,
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rendertools, // needed for textprinting on polys
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(*it).m_bObjectColor,
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(*it).m_RGBAcolor
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);
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}
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rendertools->PopMatrix();
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}
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}
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}
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